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Searched refs:incomingStatus (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/gui/
DConsumerBase.cpp443 auto incomingStatus = fence->getStatus(); in addReleaseFenceLocked() local
444 if (incomingStatus == Fence::Status::Invalid) { in addReleaseFenceLocked()
452 if (currentStatus == incomingStatus) { in addReleaseFenceLocked()
465 } else if (incomingStatus == Fence::Status::Unsignaled) { in addReleaseFenceLocked()
/frameworks/native/services/surfaceflinger/
DBufferStateLayer.cpp99 auto incomingStatus = fence->getStatus(); in addReleaseFence() local
100 if (incomingStatus == Fence::Status::Invalid) { in addReleaseFence()
108 if (currentStatus == incomingStatus) { in addReleaseFence()
121 } else if (incomingStatus == Fence::Status::Unsignaled) { in addReleaseFence()