Searched refs:invE (Results 1 – 1 of 1) sorted by relevance
1238 final float invE = 1.0f / (float) Math.sqrt(Ex * Ex + Ey * Ey + Ez * Ez); in getRotationMatrix() local1239 final float c = (Ex * Mx + Ey * My + Ez * Mz) * invE; in getRotationMatrix()1240 final float s = (Ex * Ax + Ey * Ay + Ez * Az) * invE; in getRotationMatrix()