Searched refs:keepHandling (Results 1 – 2 of 2) sorted by relevance
277 void handleMotionEvent(boolean keepHandling, float newX, float newY) { in handleMotionEvent() argument286 mDragState.updateDragSurfaceLocked(keepHandling, newX, newY); in handleMotionEvent()
591 void updateDragSurfaceLocked(boolean keepHandling, float x, float y) { in updateDragSurfaceLocked() argument598 if (!keepHandling) { in updateDragSurfaceLocked()