Searched refs:layerFECompositionState (Results 1 – 3 of 3) sorted by relevance
113 LayerFECompositionState layerFECompositionState; in TEST_F() local115 layerFECompositionState); in TEST_F()122 LayerFECompositionState layerFECompositionState; in TEST_F() local124 layerFECompositionState); in TEST_F()131 layerFECompositionState); in TEST_F()138 LayerFECompositionState layerFECompositionState; in TEST_F() local140 layerFECompositionState); in TEST_F()147 LayerFECompositionState layerFECompositionState; in TEST_F() local149 layerFECompositionState); in TEST_F()155 layerFECompositionState, sSequenceIdTwo); in TEST_F()[all …]
79 LayerFECompositionState layerFECompositionState; member108 .WillRepeatedly(Return(&testLayer->layerFECompositionState)); in SetUp()491 mTestLayers[0]->layerFECompositionState.buffer = sp<GraphicBuffer>::make(); in TEST_F()500 mTestLayers[0]->layerFECompositionState.buffer = sp<GraphicBuffer>::make(); in TEST_F()517 mTestLayers[0]->layerFECompositionState.buffer = sp<GraphicBuffer>::make(); in TEST_F()531 mTestLayers[0]->layerFECompositionState.buffer = sp<GraphicBuffer>::make(); in TEST_F()542 mTestLayers[0]->layerFECompositionState.buffer = sp<GraphicBuffer>::make(); in TEST_F()554 auto& layerFECompositionState = mTestLayers[0]->layerFECompositionState; in TEST_F() local555 layerFECompositionState.buffer = sp<GraphicBuffer>::make(); in TEST_F()556 layerFECompositionState.forceClientComposition = true; in TEST_F()[all …]
84 LayerFECompositionState layerFECompositionState; member107 testLayer->layerFECompositionState.buffer = in SetUp()120 .WillRepeatedly(Return(&testLayer->layerFECompositionState)); in SetUp()610 renderengine::ExternalTexture>(mTestLayers[2]->layerFECompositionState.buffer, in TEST_F()666 mTestLayers[1]->layerFECompositionState.backgroundBlurRadius = 1; in TEST_F()712 mTestLayers[1]->layerFECompositionState.backgroundBlurRadius = 1; in TEST_F()757 mTestLayers[1]->layerFECompositionState.backgroundBlurRadius = 1; in TEST_F()810 mTestLayers[2]->layerFECompositionState.backgroundBlurRadius = 1; in TEST_F()