Searched refs:layerKey (Results 1 – 1 of 1) sorted by relevance
484 TimeStatsHelper::LayerStatsKey layerKey = {uid, layerName, gameMode}; in flushAvailableRecordsToStatsLocked() local485 if (!displayStats.stats.count(layerKey)) { in flushAvailableRecordsToStatsLocked()486 displayStats.stats[layerKey].displayRefreshRateBucket = refreshRateBucket; in flushAvailableRecordsToStatsLocked()487 displayStats.stats[layerKey].renderRateBucket = renderRateBucket; in flushAvailableRecordsToStatsLocked()488 displayStats.stats[layerKey].uid = uid; in flushAvailableRecordsToStatsLocked()489 displayStats.stats[layerKey].layerName = layerName; in flushAvailableRecordsToStatsLocked()490 displayStats.stats[layerKey].gameMode = gameMode; in flushAvailableRecordsToStatsLocked()493 displayStats.stats[layerKey].setFrameRateVote = frameRateVote; in flushAvailableRecordsToStatsLocked()495 TimeStatsHelper::TimeStatsLayer& timeStatsLayer = displayStats.stats[layerKey]; in flushAvailableRecordsToStatsLocked()843 TimeStatsHelper::LayerStatsKey layerKey = {info.uid, info.layerName, info.gameMode}; in incrementJankyFrames() local[all …]