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/frameworks/native/services/surfaceflinger/TimeStats/
DTimeStats.cpp484 TimeStatsHelper::LayerStatsKey layerKey = {uid, layerName, gameMode}; in flushAvailableRecordsToStatsLocked() local
485 if (!displayStats.stats.count(layerKey)) { in flushAvailableRecordsToStatsLocked()
486 displayStats.stats[layerKey].displayRefreshRateBucket = refreshRateBucket; in flushAvailableRecordsToStatsLocked()
487 displayStats.stats[layerKey].renderRateBucket = renderRateBucket; in flushAvailableRecordsToStatsLocked()
488 displayStats.stats[layerKey].uid = uid; in flushAvailableRecordsToStatsLocked()
489 displayStats.stats[layerKey].layerName = layerName; in flushAvailableRecordsToStatsLocked()
490 displayStats.stats[layerKey].gameMode = gameMode; in flushAvailableRecordsToStatsLocked()
493 displayStats.stats[layerKey].setFrameRateVote = frameRateVote; in flushAvailableRecordsToStatsLocked()
495 TimeStatsHelper::TimeStatsLayer& timeStatsLayer = displayStats.stats[layerKey]; in flushAvailableRecordsToStatsLocked()
843 TimeStatsHelper::LayerStatsKey layerKey = {info.uid, info.layerName, info.gameMode}; in incrementJankyFrames() local
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