/frameworks/native/opengl/tests/angeles/ |
D | Android.bp | 10 // 'apply every license found to every target'. While this makes sure we respect 11 // every license restriction, it may not be entirely correct. 15 // Please consider splitting the single license below into multiple licenses, 17 // default license using the 'licenses: [...]' property on targets as needed. 20 // to attach the license to, and including a comment whether the files may be 23 // large-scale-change included anything that looked like it might be a license 28 // large-scale-change filtered out the below license kinds as false-positives: 29 // SPDX-license-identifier-LGPL 30 // SPDX-license-identifier-LGPL-2.1 31 // SPDX-license-identifier-LGPL-3.0 [all …]
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/frameworks/native/ |
D | Android.bp | 6 // 'apply every license found to every target'. While this makes sure we respect 7 // every license restriction, it may not be entirely correct. 11 // Please consider splitting the single license below into multiple licenses, 13 // default license using the 'licenses: [...]' property on targets as needed. 16 // to attach the license to, and including a comment whether the files may be 19 // large-scale-change filtered out the below license kinds as false-positives: 20 // SPDX-license-identifier-LGPL 21 // SPDX-license-identifier-LGPL-2.1 22 // SPDX-license-identifier-LGPL-3.0 23 // See: http://go/android-license-faq [all …]
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/frameworks/compile/mclinker/ |
D | Android.bp | 6 // 'apply every license found to every target'. While this makes sure we respect 7 // every license restriction, it may not be entirely correct. 11 // Please consider splitting the single license below into multiple licenses, 13 // default license using the 'licenses: [...]' property on targets as needed. 16 // to attach the license to, and including a comment whether the files may be 18 // See: http://go/android-license-faq 19 license { 23 "SPDX-license-identifier-BSD", 24 "SPDX-license-identifier-MIT", 25 "SPDX-license-identifier-NCSA",
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/frameworks/native/opengl/ |
D | Android.bp | 16 // See: http://go/android-license-faq 19 // to get the below license kinds: 20 // SPDX-license-identifier-Apache-2.0 21 // SPDX-license-identifier-BSD 22 // SPDX-license-identifier-MIT 32 license: "include/EGL/NOTICE", 40 license: "include/GLES/NOTICE", 48 license: "include/GLES2/NOTICE", 56 license: "include/GLES3/NOTICE", 64 license: "include/KHR/NOTICE",
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/frameworks/av/drm/mediadrm/plugins/clearkey/hidl/ |
D | DeviceFiles.cpp | 52 License* license = file.mutable_license(); in StoreLicense() local 55 license->set_state(License_LicenseState_ACTIVE); in StoreLicense() 56 license->set_license(licenseResponse); in StoreLicense() 59 license->set_state(License_LicenseState_RELEASING); in StoreLicense() 60 license->set_license(licenseResponse); in StoreLicense() 131 License license = file.license(); in RetrieveLicense() local 132 switch (license.state()) { in RetrieveLicense() 145 *offlineLicense = license.license(); in RetrieveLicense() 164 std::string& license = licenses[i]; in ListLicenses() local 165 license = license.substr(0, license.size() - strlen(kLicenseFileNameExt)); in ListLicenses()
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/frameworks/wilhelm/ |
D | Android.bp | 20 // 'apply every license found to every target'. While this makes sure we respect 21 // every license restriction, it may not be entirely correct. 25 // Please consider splitting the single license below into multiple licenses, 27 // default license using the 'licenses: [...]' property on targets as needed. 30 // to attach the license to, and including a comment whether the files may be 32 // See: http://go/android-license-faq 33 license { 37 "SPDX-license-identifier-Apache-2.0", 38 "SPDX-license-identifier-MIT", 48 license: "include/OMXAL/NOTICE", [all …]
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/frameworks/av/ |
D | Android.bp | 9 // 'apply every license found to every target'. While this makes sure we respect 10 // every license restriction, it may not be entirely correct. 14 // Please consider splitting the single license below into multiple licenses, 16 // default license using the 'licenses: [...]' property on targets as needed. 19 // to attach the license to, and including a comment whether the files may be 21 // See: http://go/android-license-faq 22 license { 26 "SPDX-license-identifier-Apache-2.0", 27 "SPDX-license-identifier-BSD", 28 "SPDX-license-identifier-MIT", [all …]
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/frameworks/compile/libbcc/ |
D | Android.bp | 22 // 'apply every license found to every target'. While this makes sure we respect 23 // every license restriction, it may not be entirely correct. 27 // Please consider splitting the single license below into multiple licenses, 29 // default license using the 'licenses: [...]' property on targets as needed. 32 // to attach the license to, and including a comment whether the files may be 34 // See: http://go/android-license-faq 35 license { 39 "SPDX-license-identifier-Apache-2.0", 40 "SPDX-license-identifier-BSD", 41 "SPDX-license-identifier-MIT", [all …]
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/frameworks/base/obex/ |
D | Android.bp | 22 // 'apply every license found to every target'. While this makes sure we respect 23 // every license restriction, it may not be entirely correct. 27 // Please consider splitting the single license below into multiple licenses, 29 // default license using the 'licenses: [...]' property on targets as needed. 32 // to attach the license to, and including a comment whether the files may be 34 // See: http://go/android-license-faq 35 license { 39 "SPDX-license-identifier-Apache-2.0", 40 "SPDX-license-identifier-BSD",
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/frameworks/av/media/codecs/m4v_h263/enc/ |
D | Android.bp | 8 // 'apply every license found to every target'. While this makes sure we respect 9 // every license restriction, it may not be entirely correct. 13 // Please consider splitting the single license below into multiple licenses, 15 // default license using the 'licenses: [...]' property on targets as needed. 18 // to attach the license to, and including a comment whether the files may be 20 // See: http://go/android-license-faq 21 license { 25 "SPDX-license-identifier-Apache-2.0", 26 "SPDX-license-identifier-BSD",
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/frameworks/base/cmds/settings/ |
D | Android.bp | 5 // See: http://go/android-license-faq 8 // to get the below license kinds: 9 // SPDX-license-identifier-Apache-2.0 10 // SPDX-license-identifier-MIT 11 // SPDX-license-identifier-Unicode-DFS
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/frameworks/base/cmds/device_config/ |
D | Android.bp | 5 // See: http://go/android-license-faq 8 // to get the below license kinds: 9 // SPDX-license-identifier-Apache-2.0 10 // SPDX-license-identifier-MIT 11 // SPDX-license-identifier-Unicode-DFS
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/frameworks/base/core/tests/coretests/certs/ |
D | Android.bp | 2 // See: http://go/android-license-faq 5 // to get the below license kinds: 6 // SPDX-license-identifier-Apache-2.0 7 // SPDX-license-identifier-MIT 8 // SPDX-license-identifier-Unicode-DFS
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/frameworks/native/opengl/tests/ |
D | Android.bp | 3 // See: http://go/android-license-faq 6 // to get the below license kinds: 7 // SPDX-license-identifier-Apache-2.0 8 // SPDX-license-identifier-BSD 9 // SPDX-license-identifier-MIT
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/frameworks/base/tests/TransitionTests/ |
D | Android.bp | 2 // See: http://go/android-license-faq 5 // to get the below license kinds: 6 // SPDX-license-identifier-Apache-2.0 7 // SPDX-license-identifier-MIT 8 // SPDX-license-identifier-Unicode-DFS
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/frameworks/opt/net/ims/ |
D | Android.bp | 20 // 'apply every license found to every target'. While this makes sure we respect 21 // every license restriction, it may not be entirely correct. 25 // Please consider splitting the single license below into multiple licenses, 27 // default license using the 'licenses: [...]' property on targets as needed. 30 // to attach the license to, and including a comment whether the files may be 32 // See: http://go/android-license-faq 33 license { 37 "SPDX-license-identifier-Apache-2.0", 38 "SPDX-license-identifier-BSD",
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/frameworks/av/media/codecs/amrnb/dec/ |
D | Android.bp | 8 // 'apply every license found to every target'. While this makes sure we respect 9 // every license restriction, it may not be entirely correct. 13 // Please consider splitting the single license below into multiple licenses, 15 // default license using the 'licenses: [...]' property on targets as needed. 18 // to attach the license to, and including a comment whether the files may be 20 // See: http://go/android-license-faq 21 license { 25 "SPDX-license-identifier-Apache-2.0", 26 "SPDX-license-identifier-BSD",
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/frameworks/layoutlib/ |
D | Android.bp | 28 // 'apply every license found to every target'. While this makes sure we respect 29 // every license restriction, it may not be entirely correct. 33 // Please consider splitting the single license below into multiple licenses, 35 // default license using the 'licenses: [...]' property on targets as needed. 38 // to attach the license to, and including a comment whether the files may be 40 // See: http://go/android-license-faq 41 license { 45 "SPDX-license-identifier-Apache-2.0", 46 "SPDX-license-identifier-EPL",
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/frameworks/base/native/webview/plat_support/ |
D | Android.bp | 28 // 'apply every license found to every target'. While this makes sure we respect 29 // every license restriction, it may not be entirely correct. 33 // Please consider splitting the single license below into multiple licenses, 35 // default license using the 'licenses: [...]' property on targets as needed. 38 // to attach the license to, and including a comment whether the files may be 40 // See: http://go/android-license-faq 41 license { 45 "SPDX-license-identifier-Apache-2.0", 46 "SPDX-license-identifier-BSD",
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/frameworks/av/media/codecs/amrwb/dec/ |
D | Android.bp | 8 // 'apply every license found to every target'. While this makes sure we respect 9 // every license restriction, it may not be entirely correct. 13 // Please consider splitting the single license below into multiple licenses, 15 // default license using the 'licenses: [...]' property on targets as needed. 18 // to attach the license to, and including a comment whether the files may be 20 // See: http://go/android-license-faq 21 license { 25 "SPDX-license-identifier-Apache-2.0", 26 "SPDX-license-identifier-BSD",
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/frameworks/native/services/vr/ |
D | Android.bp | 2 // See: http://go/android-license-faq 5 // to get the below license kinds: 6 // SPDX-license-identifier-Apache-2.0 7 // SPDX-license-identifier-MIT
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/frameworks/native/libs/vr/ |
D | Android.bp | 2 // See: http://go/android-license-faq 5 // to get the below license kinds: 6 // SPDX-license-identifier-Apache-2.0 7 // SPDX-license-identifier-BSD
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/frameworks/av/media/codecs/mp3dec/ |
D | Android.bp | 6 // 'apply every license found to every target'. While this makes sure we respect 7 // every license restriction, it may not be entirely correct. 11 // Please consider splitting the single license below into multiple licenses, 13 // default license using the 'licenses: [...]' property on targets as needed. 16 // to attach the license to, and including a comment whether the files may be 18 // See: http://go/android-license-faq 19 license { 23 "SPDX-license-identifier-Apache-2.0", 24 "SPDX-license-identifier-BSD",
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/frameworks/base/telephony/java/ |
D | Android.bp | 2 // See: http://go/android-license-faq 5 // to get the below license kinds: 6 // SPDX-license-identifier-Apache-2.0 7 // SPDX-license-identifier-BSD
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/frameworks/av/media/codecs/amrnb/enc/ |
D | Android.bp | 8 // 'apply every license found to every target'. While this makes sure we respect 9 // every license restriction, it may not be entirely correct. 13 // Please consider splitting the single license below into multiple licenses, 15 // default license using the 'licenses: [...]' property on targets as needed. 18 // to attach the license to, and including a comment whether the files may be 20 // See: http://go/android-license-faq 21 license { 25 "SPDX-license-identifier-Apache-2.0", 26 "SPDX-license-identifier-BSD",
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