Searched refs:mAnimatorSet (Results 1 – 4 of 4) sorted by relevance
55 @Nullable AnimatorSet mAnimatorSet; field in UdfpsEnrollDrawable106 if (mAnimatorSet != null && mAnimatorSet.isRunning()) { in onEnrollmentProgress()107 mAnimatorSet.end(); in onEnrollmentProgress()133 mAnimatorSet = new AnimatorSet(); in onEnrollmentProgress()135 mAnimatorSet.setInterpolator(new AccelerateDecelerateInterpolator()); in onEnrollmentProgress()136 mAnimatorSet.setDuration(ANIM_DURATION); in onEnrollmentProgress()137 mAnimatorSet.playTogether(x, y, scale); in onEnrollmentProgress()138 mAnimatorSet.start(); in onEnrollmentProgress()
188 private AnimatorSet mAnimatorSet = null; field in AnimatedVectorDrawable_Delegate.AnimatorSetHolder195 if (mAnimatorSet == null) { in ensureAnimatorSet()196 mAnimatorSet = new AnimatorSet(); in ensureAnimatorSet()197 mAnimatorSet.playTogether(mAnimators); in ensureAnimatorSet()204 mAnimatorSet.start(); in start()208 mAnimatorSet.end(); in end()217 mAnimatorSet.reverse(); in reverse()
310 private VectorDrawableAnimator mAnimatorSet; field in AnimatedVectorDrawable336 mAnimatorSet = new VectorDrawableAnimatorRT(this); in AnimatedVectorDrawable()396 if (!canvas.isHardwareAccelerated() && mAnimatorSet instanceof VectorDrawableAnimatorRT) { in draw()399 if (!mAnimatorSet.isRunning() && in draw()400 ((VectorDrawableAnimatorRT) mAnimatorSet).mPendingAnimationActions.size() > 0) { in draw()404 mAnimatorSet.onDraw(canvas); in draw()477 if (mAnimatorSet.isInfinite() && mAnimatorSet.isStarted()) { in setVisible()480 mAnimatorSet.resume(); in setVisible()483 mAnimatorSet.pause(); in setVisible()642 if (mAnimatorSet instanceof VectorDrawableAnimatorRT) { in forceAnimationOnUI()[all …]
74 private HashSet<Animator> mAnimatorSet = new HashSet<>(); field in StackStateAnimator116 return !mAnimatorSet.isEmpty(); in isRunning()301 mAnimatorSet.remove(animation); in getGlobalAnimationFinishedListener()302 if (mAnimatorSet.isEmpty() && !mWasCancelled) { in getGlobalAnimationFinishedListener()316 mAnimatorSet.add(animation); in getGlobalAnimationFinishedListener()