Searched refs:mCurrentFrameAnimations (Results 1 – 2 of 2) sorted by relevance
27 , mCurrentFrameAnimations(*this) in AnimationContext()35 while (mCurrentFrameAnimations.mNextHandle) { in destroy()36 AnimationHandle* current = mCurrentFrameAnimations.mNextHandle; in destroy()39 LOG_ALWAYS_FATAL_IF(mCurrentFrameAnimations.mNextHandle == current, in destroy()56 LOG_ALWAYS_FATAL_IF(mCurrentFrameAnimations.mNextHandle, in startFrame()61 mCurrentFrameAnimations.mNextHandle = head; in startFrame()62 head->mPreviousHandle = &mCurrentFrameAnimations; in startFrame()68 while (mCurrentFrameAnimations.mNextHandle) { in runRemainingAnimations()69 AnimationHandle* current = mCurrentFrameAnimations.mNextHandle; in runRemainingAnimations()73 LOG_ALWAYS_FATAL_IF(mCurrentFrameAnimations.mNextHandle == current, in runRemainingAnimations()
85 return mCurrentFrameAnimations.mNextHandle || mNextFrameAnimations.mNextHandle; in hasAnimations()115 AnimationHandle mCurrentFrameAnimations; variable