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Searched refs:mDisplayColorMatrixLoc (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/renderengine/gl/
DProgram.cpp69 mDisplayColorMatrixLoc = glGetUniformLocation(programId, "displayColorMatrix"); in Program()
141 if (mDisplayColorMatrixLoc >= 0) { in setUniforms()
142 glUniformMatrix4fv(mDisplayColorMatrixLoc, 1, GL_FALSE, desc.displayColorMatrix.asArray()); in setUniforms()
DProgram.h107 GLint mDisplayColorMatrixLoc; variable