Searched refs:mDisplayColorMatrixLoc (Results 1 – 2 of 2) sorted by relevance
69 mDisplayColorMatrixLoc = glGetUniformLocation(programId, "displayColorMatrix"); in Program()141 if (mDisplayColorMatrixLoc >= 0) { in setUniforms()142 glUniformMatrix4fv(mDisplayColorMatrixLoc, 1, GL_FALSE, desc.displayColorMatrix.asArray()); in setUniforms()
107 GLint mDisplayColorMatrixLoc; variable