Searched refs:mDrawState (Results 1 – 9 of 9) sorted by relevance
148 switch (mDrawState) { in drawStateToString()154 default: return Integer.toString(mDrawState); in drawStateToString()157 int mDrawState; field in WindowStateAnimator243 if (mDrawState == DRAW_PENDING) { in finishDrawingLocked()250 mDrawState = COMMIT_DRAW_PENDING; in finishDrawingLocked()258 if (mLastHidden && mDrawState != NO_SURFACE) { in finishDrawingLocked()276 if (mDrawState != COMMIT_DRAW_PENDING && mDrawState != READY_TO_SHOW) { in commitFinishDrawingLocked()282 mDrawState = READY_TO_SHOW; in commitFinishDrawingLocked()293 mDrawState = DRAW_PENDING; in resetDrawState()371 mDrawState = NO_SURFACE; in createSurfaceLocked()[all …]
1574 winAnimator.mDrawState = DRAW_PENDING; in updateResizingWindowIfNeeded()2081 (mWinAnimator.mDrawState == COMMIT_DRAW_PENDING in isDrawFinishedLw()2082 || mWinAnimator.mDrawState == READY_TO_SHOW in isDrawFinishedLw()2083 || mWinAnimator.mDrawState == HAS_DRAWN); in isDrawFinishedLw()2093 (mWinAnimator.mDrawState == READY_TO_SHOW || mWinAnimator.mDrawState == HAS_DRAWN); in isDrawn()2137 mWinAnimator.mDrawState = DRAW_PENDING; in requestDrawIfNeeded()3161 return mWinAnimator.mDrawState == WindowStateAnimator.HAS_DRAWN; in hasDrawn()3845 final boolean drawPending = mWinAnimator.mDrawState == DRAW_PENDING; in reportResized()4683 final int drawState = mWinAnimator.mDrawState; in performShowLocked()4692 if (mWinAnimator.mDrawState != READY_TO_SHOW || !isReadyForDisplay()) { in performShowLocked()[all …]
141 + " mDrawState=" + w.mWinAnimator.mDrawState);
696 if (winAnimator.mDrawState == READY_TO_SHOW) {
4582 if (w.mWinAnimator.mDrawState == HAS_DRAWN) { in setVisibility()
5637 win.mWinAnimator.mDrawState); in checkDrawnWindowsLocked()
1171 w.mWinAnimator.mDrawState = WindowStateAnimator.HAS_DRAWN; in testLaunchWithFixedRotationTransform()1986 w.mWinAnimator.mDrawState = WindowStateAnimator.HAS_DRAWN; in addWindowToActivity()
443 win.mWinAnimator.mDrawState = HAS_DRAWN; in makeWindowVisibleAndDrawn()
612 windows[i].mWinAnimator.mDrawState = WindowStateAnimator.DRAW_PENDING; in createNotDrawnWindowsOn()620 window.mWinAnimator.mDrawState = state; in setDrawnState()