Searched refs:mFlipFront (Results 1 – 1 of 1) sorted by relevance
235 if ((mRunner.mActualFacing == FACING_FRONT) && mRunner.mFlipFront) { in updateShaderTargetRect()440 if ((mRunner.mActualFacing == FACING_FRONT) && mRunner.mFlipFront) { in updateShaderTargetRect()635 if ((mRunner.mActualFacing == FACING_FRONT) && mRunner.mFlipFront) { in onUpdateCameraOrientation()798 private boolean mFlipFront = true; field in CameraStreamer.CameraRunnable1055 if (mFlipFront != flipFront) { in setFlipFrontCamera()1056 mFlipFront = flipFront; in setFlipFrontCamera()