Searched refs:mFrameUpdatePeriod (Results 1 – 3 of 3) sorted by relevance
61 SLuint32 frameUpdatePeriod = thisAP->mPlay.mFrameUpdatePeriod; in SndFile_Callback()68 if ((thisAP->mPlay.mFramesSincePositionUpdate -= thisAP->mPlay.mFrameUpdatePeriod) >= in SndFile_Callback()266 thiz->mPlay.mFrameUpdatePeriod = ((long long) thiz->mPlay.mPositionUpdatePeriod * in SndFile_Realize()
401 thiz->mFrameUpdatePeriod = frameUpdatePeriod; in IPlay_SetPositionUpdatePeriod()469 thiz->mFrameUpdatePeriod = 0; // because we don't know the sample rate yet in IPlay_init()
479 SLuint32 mFrameUpdatePeriod; // mPositionUpdatePeriod in frame units member