Searched refs:mInputYuvBuffers (Results 1 – 2 of 2) sorted by relevance
324 mInputYuvBuffers.push_back(item.mTimestamp); in onFrameAvailable()645 while (!mInputYuvBuffers.empty() && !mYuvBufferAcquired && mMainImageFrameNumbers.size() > 0) { in compilePendingInputLocked()647 auto it = mInputYuvBuffers.begin(); in compilePendingInputLocked()656 mInputYuvBuffers.erase(it); in compilePendingInputLocked()662 mInputYuvBuffers.erase(it); in compilePendingInputLocked()669 mInputYuvBuffers.erase(it); in compilePendingInputLocked()685 mInputYuvBuffers.erase(it); in compilePendingInputLocked()
266 std::vector<int64_t> mInputYuvBuffers; variable