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Searched refs:mIsAllocating (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/libs/gui/
DBufferQueueCore.cpp120 mIsAllocating(false), in BufferQueueCore()
370 while (mIsAllocating) { in waitWhileAllocatingLocked()
480 if (mSlots[slot].mGraphicBuffer == nullptr && !mIsAllocating) { in validateConsistencyLocked()
DBufferQueueProducer.cpp416 if (mCore->mFreeBuffers.empty() && mCore->mIsAllocating) { in dequeueBuffer()
503 mCore->mIsAllocating = true; in dequeueBuffer()
566 mCore->mIsAllocating = false; in dequeueBuffer()
1438 mCore->mIsAllocating = true; in allocateBuffers()
1453 mCore->mIsAllocating = false; in allocateBuffers()
1476 mCore->mIsAllocating = false; in allocateBuffers()
1504 mCore->mIsAllocating = false; in allocateBuffers()
/frameworks/native/libs/gui/include/gui/
DBufferQueueCore.h290 bool mIsAllocating; variable