Searched refs:mIsOpaque (Results 1 – 6 of 6) sorted by relevance
35 private boolean mIsOpaque; field in RuntimeShader52 mIsOpaque = isOpaque; in RuntimeShader()112 return nativeCreateShader(mNativeInstanceRuntimeShaderBuilder, nativeMatrix, mIsOpaque); in createNativeInstance()120 return mIsOpaque; in isOpaque()
62 RETURN_ON_ERROR(parcel->writeBool(mIsOpaque)); in writeToParcel()107 RETURN_ON_ERROR(parcel->readBool(&mIsOpaque)); in readFromParcel()134 StringAppendF(&result, "isOpaque=%1d, invalidate=%1d, ", info.mIsOpaque, info.mContentDirty); in to_string()
163 private boolean mIsOpaque; field in ColorStateList226 mIsOpaque = orig.mIsOpaque; in ColorStateList()596 return mIsOpaque; in isOpaque()722 mIsOpaque = isOpaque; in onColorsChanged()
68 bool mIsOpaque = false; variable
1409 info.mIsOpaque = isOpaque(ds); in getLayerDebugInfo()
16475 Landroid/content/res/ColorStateList;->mIsOpaque:Z66387 Landroid/view/ThreadedRenderer;->mIsOpaque:Z