Searched refs:mMeshLeft (Results 1 – 1 of 1) sorted by relevance
984 private float[] mMeshLeft; field in Magnifier.InternalPopupWindow1121 mMeshLeft = new float[2 * (mMeshWidth + 1) * (mMeshHeight + 1)]; in createMeshMatrixForFishEyeEffect()1136 mMeshLeft[i] = (float) colIndex * mRamp / mMeshWidth; in fillMeshMatrix()1143 mMeshLeft[i + 1] = yl + hl * rowIndex / mMeshHeight; in fillMeshMatrix()1326 mMeshWidth, mMeshHeight, mMeshLeft, 0, null, 0, paint); in doDraw() local