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Searched refs:mPreviousFrameNumber (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/services/surfaceflinger/
DBufferQueueLayer.cpp56 if (mPreviousFrameNumber != mPreviousReleasedFrameNumber) { in onLayerDisplayed()
57 mFlinger->mFrameTracer->traceFence(getSequence(), mPreviousBufferId, mPreviousFrameNumber, in onLayerDisplayed()
60 mPreviousReleasedFrameNumber = mPreviousFrameNumber; in onLayerDisplayed()
89 if (mPreviousFrameNumber != 0) { in releasePendingBuffer()
90 mFrameEventHistory.addRelease(mPreviousFrameNumber, dequeueReadyTime, in releasePendingBuffer()
362 mPreviousFrameNumber = mCurrentFrameNumber; in updateFrameNumber()
DBufferStateLayer.cpp174 if (mPreviousFrameNumber != mPreviousReleasedFrameNumber) { in onLayerDisplayed()
175 mPreviousReleasedFrameNumber = mPreviousFrameNumber; in onLayerDisplayed()
235 if (mPreviousFrameNumber != 0) { in releasePendingBuffer()
236 mFrameEventHistory.addRelease(mPreviousFrameNumber, dequeueReadyTime, in releasePendingBuffer()
804 mPreviousFrameNumber = mCurrentFrameNumber; in updateFrameNumber()
DBufferLayer.h165 uint64_t mPreviousFrameNumber = 0; variable
DBufferLayer.cpp818 mPreviousFrameNumber = clonedFrom->mPreviousFrameNumber; in updateCloneBufferInfo()