Searched refs:mProjMatrix (Results 1 – 4 of 4) sorted by relevance
/frameworks/base/services/core/java/com/android/server/display/ |
D | ColorFade.java | 112 private final float mProjMatrix[] = new float[16]; field in ColorFade 460 GLES20.glUniformMatrix4fv(mProjMatrixLoc, 1, false, mProjMatrix, 0); 486 mProjMatrix[0] = 2f / (right - left); 487 mProjMatrix[1] = 0; 488 mProjMatrix[2] = 0; 489 mProjMatrix[3] = 0; 490 mProjMatrix[4] = 0; 491 mProjMatrix[5] = 2f / (top - bottom); 492 mProjMatrix[6] = 0; 493 mProjMatrix[7] = 0; [all …]
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
D | MyGLSurfaceView.java | 129 Matrix.multiplyMM(mMVPMatrix, 0, mProjMatrix, 0, mMVPMatrix, 0); in onDrawFrame() 143 Matrix.frustumM(mProjMatrix, 0, -mRatio, mRatio, -1, 1, 3, 7); in onSurfaceChanged() 324 private float[] mProjMatrix = new float[16]; field in MyRenderer
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLDepthTestActivity.java | 171 Matrix.multiplyMM(mMVPMatrix, 0, mProjMatrix, 0, mMVPMatrix, 0); in onDrawFrame() 186 Matrix.frustumM(mProjMatrix, 0, -ratio, ratio, -1, 1, 3, 7); in onSurfaceChanged() 352 private float[] mProjMatrix = new float[16]; field in GLDepthTestActivity.GLES20TriangleRenderer
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
D | GL2CameraEye.java | 222 Matrix.multiplyMM(mMVPMatrix, 0, mProjMatrix, 0, mMVPMatrix, 0); in onDrawFrame() 237 Matrix.frustumM(mProjMatrix, 0, -mRatio, mRatio, -1, 1, 3, 7); in onSurfaceChanged() 478 private float[] mProjMatrix = new float[16]; field in CamRenderer
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