Searched refs:mReverse (Results 1 – 4 of 4) sorted by relevance
66 private boolean mReverse; field in TransitionDrawable119 mReverse = false; in startTransition()131 mReverse = false; in showSecondLayer()161 mReverse = false; in reverseTransition()166 mReverse = true; in reverseTransition()174 mReverse = !mReverse; in reverseTransition()176 mTo = mReverse ? 0 : 255; in reverseTransition()177 mDuration = (int) (mReverse ? time - mStartTimeMillis : in reverseTransition()
276 private boolean mReverse; field in RenderingJitter.AnimatedBackgroundDrawable354 int dest = mReverse ? FROM_COLOR : TO_COLOR; in stepColor()355 int src = mReverse ? TO_COLOR : FROM_COLOR; in stepColor()362 mReverse = !mReverse; in stepColor()
101 C2_CHECK(!mReverse); in withMapper()109 C2_CHECK(!mReverse); in withMappers()111 mReverse = reverse; in withMappers()119 C2_CHECK(!mReverse); in withC2Mappers()128 mReverse = [](C2Value v) -> C2Value { in withC2Mappers()165 if (value.type() != C2Value::NO_INIT && mReverse) { in mapToMessage()166 value = mReverse(value); in mapToMessage()176 Mapper reverse() const { return mReverse; } in reverse()184 Mapper mReverse; ///< optional Codec 2.0 => SDK value mapper member
20320 Landroid/graphics/drawable/TransitionDrawable;->mReverse:Z