Searched refs:mS0 (Results 1 – 2 of 2) sorted by relevance
578 float mS0 = 0; field in Mesh.TriangleMeshBuilder645 mVtxData[mVtxCount++] = mS0; in latch()717 mS0 = s; in setTexture()
49373 Landroid/renderscript/Mesh$TriangleMeshBuilder;->mS0:F