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Searched refs:mScratchBuffer (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DReliableSurface.cpp136 if (!mScratchBuffer || !windowBuffer) { in isFallbackBuffer()
140 AHardwareBuffer_to_ANativeWindowBuffer(mScratchBuffer.get()); in isFallbackBuffer()
148 if (mScratchBuffer) { in acquireFallbackBuffer()
149 return AHardwareBuffer_to_ANativeWindowBuffer(mScratchBuffer.get()); in acquireFallbackBuffer()
171 mScratchBuffer.reset(newBuffer); in acquireFallbackBuffer()
DReliableSurface.h66 UniqueAHardwareBuffer mScratchBuffer; variable