Searched refs:mScreenBounds (Results 1 – 3 of 3) sorted by relevance
310 return Rect{mScreenBounds}; in getScreenBounds()352 mScreenBounds = mEffectiveTransform.transform(mBounds); in computeBounds()1957 state.lightPos.x = (layerStackRect.width() / 2.f) - mScreenBounds.left; in prepareShadowClientComposition()1958 state.lightPos.y -= mScreenBounds.top; in prepareShadowClientComposition()2075 LayerProtoHelper::writeToProto(mScreenBounds, in writeToProtoDrawingState()2211 Rect screenBounds = toPhysicalDisplay.transform(Rect{mScreenBounds}); in fillInputFrameInfo()2332 info.touchableRegion = Region(toPhysicalDisplay.transform(Rect{mScreenBounds})); in fillInputInfo()2335 Region(toPhysicalDisplay.transform(Rect{cropLayer->mScreenBounds})); in fillInputInfo()2339 toPhysicalDisplay.transform(Rect{cropLayer->mScreenBounds})); in fillInputInfo()2352 Rect rect = toPhysicalDisplay.transform(Rect{clonedRoot->mScreenBounds}); in fillInputInfo()
1084 FloatRect mScreenBounds; variable
184 private Rect mScreenBounds = new Rect(); field in BubbleController739 || !newConfig.windowConfiguration.getBounds().equals(mScreenBounds)) { in onConfigChanged()741 mScreenBounds.set(newConfig.windowConfiguration.getBounds()); in onConfigChanged()