Searched refs:mSharedUtilShader (Results 1 – 1 of 1) sorted by relevance
224 private static String mSharedUtilShader = field in BackDropperFilter647 mBgDistProgram = new ShaderProgram(context, mSharedUtilShader + mBgDistanceShader); in allocateFrames()650 mBgMaskProgram = new ShaderProgram(context, mSharedUtilShader + mBgMaskShader); in allocateFrames()662 …mBgSubtractProgram = new ShaderProgram(context, mSharedUtilShader + mBgSubtractShader + mBgSubtrac… in allocateFrames()664 … mBgSubtractProgram = new ShaderProgram(context, mSharedUtilShader + mBgSubtractShader + "}\n"); in allocateFrames()674 … mBgUpdateMeanProgram = new ShaderProgram(context, mSharedUtilShader + mUpdateBgModelMeanShader); in allocateFrames()677 …mBgUpdateVarianceProgram = new ShaderProgram(context, mSharedUtilShader + mUpdateBgModelVarianceSh… in allocateFrames()682 …mAutomaticWhiteBalanceProgram = new ShaderProgram(context, mSharedUtilShader + mAutomaticWhiteBala… in allocateFrames()686 mMaskVerifyProgram = new ShaderProgram(context, mSharedUtilShader + mMaskVerifyShader); in allocateFrames()