Searched refs:mTextureCount (Results 1 – 8 of 8) sorted by relevance
80 int mTextureCount; field in Program116 return mTextureCount; in getTextureCount()125 if ((slot < 0) || (slot >= mTextureCount)) { in getTextureType()138 if ((slot < 0) || (slot >= mTextureCount)) { in getTextureName()174 if ((slot < 0) || (slot >= mTextureCount)) { in bindTexture()198 if ((slot < 0) || (slot >= mTextureCount)) { in bindSampler()226 int mTextureCount; field in Program.BaseProgramBuilder240 mTextureCount = 0; in BaseProgramBuilder()315 return mTextureCount - 1; in getCurrentTextureIndex()346 addTexture(texType, "Tex" + mTextureCount); in addTexture()[all …]
70 … long[] tmp = new long[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2]; in create()71 String[] texNames = new String[mTextureCount]; in create()86 for (int i=0; i < mTextureCount; i++) { in create()
130 … long[] tmp = new long[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2]; in create()131 String[] texNames = new String[mTextureCount]; in create()146 for (int i=0; i < mTextureCount; i++) { in create()
55 … long[] tmp = new long[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2]; in create()56 String[] texNames = new String[mTextureCount]; in create()71 for (int i=0; i < mTextureCount; i++) { in create()328 pf.mTextureCount = MAX_TEXTURE; in create()
82 … long[] tmp = new long[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2]; in create()83 String[] texNames = new String[mTextureCount]; in create()98 for (int i=0; i < mTextureCount; i++) { in create()
112 uint32_t mTextureCount; variable
113 state = new StateBasedKey(mTextureCount); in getStateBasedShaderID()601 mTextureCount = mRSProgram->mHal.state.texturesCount; in initAttribAndUniformArray()
49431 Landroid/renderscript/Program;->mTextureCount:I