/frameworks/av/media/libstagefright/renderfright/ |
D | Texture.cpp | 23 : mTextureName(0), mTextureTarget(TEXTURE_2D), mWidth(0), mHeight(0), mFiltering(false) {} in Texture() 26 : mTextureName(textureName), in Texture() 33 mTextureName = textureName; in init() 53 return mTextureName; in getTextureName()
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/frameworks/native/libs/renderengine/ |
D | Texture.cpp | 23 : mTextureName(0), mTextureTarget(TEXTURE_2D), mWidth(0), mHeight(0), mFiltering(false) {} in Texture() 26 : mTextureName(textureName), in Texture() 33 mTextureName = textureName; in init() 53 return mTextureName; in getTextureName()
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/frameworks/native/libs/renderengine/gl/ |
D | GLFramebuffer.cpp | 36 glGenTextures(1, &mTextureName); in GLFramebuffer() 43 glDeleteTextures(1, &mTextureName); in ~GLFramebuffer() 75 glBindTexture(GL_TEXTURE_2D, mTextureName); in allocateBuffers() 87 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextureName, 0); in allocateBuffers()
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D | GLFramebuffer.h | 44 uint32_t getTextureName() const { return mTextureName; } in getTextureName() 60 uint32_t mTextureName, mFramebufferName; variable
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/frameworks/av/media/libstagefright/renderfright/gl/ |
D | GLFramebuffer.cpp | 35 glGenTextures(1, &mTextureName); in GLFramebuffer() 41 glDeleteTextures(1, &mTextureName); in ~GLFramebuffer() 72 glBindTexture(GL_TEXTURE_2D, mTextureName); in allocateBuffers() 84 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextureName, 0); in allocateBuffers()
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D | GLFramebuffer.h | 44 uint32_t getTextureName() const { return mTextureName; } in getTextureName() 60 uint32_t mTextureName, mFramebufferName; variable
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/frameworks/av/cmds/screenrecord/ |
D | TextRenderer.h | 38 mTextureName(0), in TextRenderer() 82 GLuint getTextureName() const { return mTextureName; } in getTextureName() 116 GLuint mTextureName; variable
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D | TextRenderer.cpp | 87 glGenTextures(1, &mTextureName); in loadIntoTexture() 88 if (mTextureName == 0) { in loadIntoTexture() 92 glBindTexture(GL_TEXTURE_2D, mTextureName); in loadIntoTexture() 249 program.drawTriangles(mTextureName, texMatrix, vertices, texes, in drawString()
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/frameworks/av/media/libstagefright/ |
D | FrameCaptureProcessor.cpp | 74 : mInitStatus(NO_INIT), mTextureName(0) {} in FrameCaptureProcessor() 104 mRE->genTextures(1, &mTextureName); in createRenderEngine() 151 layer->getLayerSettings(sourceCrop, mTextureName, &layerSettings); in onCapture()
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/frameworks/av/media/libstagefright/renderfright/include/renderengine/ |
D | Texture.h | 50 uint32_t mTextureName;
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/frameworks/native/libs/renderengine/include/renderengine/ |
D | Texture.h | 50 uint32_t mTextureName;
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/frameworks/av/media/libstagefright/include/media/stagefright/ |
D | FrameCaptureProcessor.h | 78 uint32_t mTextureName; variable
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/frameworks/native/services/surfaceflinger/ |
D | BufferLayer.h | 158 const uint32_t mTextureName; variable
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D | BufferLayer.cpp | 65 mTextureName(args.textureName), in BufferLayer() 81 mFlinger->deleteTextureAsync(mTextureName); in ~BufferLayer() 203 layer.source.buffer.textureName = mTextureName; in prepareClientComposition()
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D | BufferQueueLayer.cpp | 507 mTextureName, this); in onFirstRef() 568 args.textureName = mTextureName; in createClone()
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D | BufferStateLayer.cpp | 926 args.textureName = mTextureName; in createClone()
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