Searched refs:mTexturePoolSize (Results 1 – 2 of 2) sorted by relevance
747 ++mTexturePoolSize; in getNewTexture()2422 if (mTexturePool.size() < mTexturePoolSize) { in postComposition()2423 const size_t refillCount = mTexturePoolSize - mTexturePool.size(); in postComposition()2425 mTexturePool.resize(mTexturePoolSize); in postComposition()2428 } else if (mTexturePool.size() > mTexturePoolSize) { in postComposition()2429 const size_t deleteCount = mTexturePool.size() - mTexturePoolSize; in postComposition()2430 const size_t offset = mTexturePoolSize; in postComposition()2432 mTexturePool.resize(mTexturePoolSize); in postComposition()
1341 uint32_t mTexturePoolSize = 0; variable