Searched refs:mThreadMutex (Results 1 – 6 of 6) sorted by relevance
43 std::lock_guard lockThread(mThreadMutex); in RenderEngineThreaded()49 std::lock_guard lock(mThreadMutex); in ~RenderEngineThreaded()71 std::unique_lock<std::mutex> lock(mThreadMutex); in threadMain()80 mCondition.wait(lock, [this]() REQUIRES(mThreadMutex) { in threadMain()90 std::lock_guard lock(mThreadMutex); in primeCache()105 std::lock_guard lock(mThreadMutex); in dump()122 std::lock_guard lock(mThreadMutex); in useNativeFenceSync()137 std::lock_guard lock(mThreadMutex); in useWaitSync()152 std::lock_guard lock(mThreadMutex); in genTextures()167 std::lock_guard lock(mThreadMutex); in deleteTextures()[all …]
83 mutable std::mutex mThreadMutex; variable84 std::thread mThread GUARDED_BY(mThreadMutex);85 bool mRunning GUARDED_BY(mThreadMutex) = true;87 GUARDED_BY(mThreadMutex);
47 std::lock_guard lockThread(mThreadMutex); in RenderEngineThreaded()105 std::scoped_lock lock(mThreadMutex); in threadMain()120 std::unique_lock<std::mutex> lock(mThreadMutex); in threadMain()121 mCondition.wait(lock, [this]() REQUIRES(mThreadMutex) { in threadMain()142 std::lock_guard lock(mThreadMutex); in primeCache()166 std::lock_guard lock(mThreadMutex); in dump()184 std::lock_guard lock(mThreadMutex); in genTextures()200 std::lock_guard lock(mThreadMutex); in deleteTextures()217 std::lock_guard lock(mThreadMutex); in mapExternalTextureBuffer()231 std::lock_guard lock(mThreadMutex); in unmapExternalTextureBuffer()[all …]
85 mutable std::mutex mThreadMutex; variable86 std::thread mThread GUARDED_BY(mThreadMutex);90 mutable std::queue<Work> mFunctionCalls GUARDED_BY(mThreadMutex);
54 std::lock_guard<std::mutex> lock(mThreadMutex); in ~SensorManager()138 std::lock_guard<std::mutex> lock(mThreadMutex); in getLooper()
66 std::mutex mThreadMutex; //protects mPollThread member