Searched refs:mTimeStatsTracker (Results 1 – 2 of 2) sorted by relevance
300 mTimeStatsTracker.size()); in miniDump()461 LayerRecord& layerRecord = mTimeStatsTracker[layerId]; in flushAvailableRecordsToStatsLocked()582 if (!mTimeStatsTracker.count(layerId) && mTimeStatsTracker.size() < MAX_NUM_LAYER_RECORDS && in setPostTime()584 mTimeStatsTracker[layerId].uid = uid; in setPostTime()585 mTimeStatsTracker[layerId].layerName = layerName; in setPostTime()586 mTimeStatsTracker[layerId].gameMode = gameMode; in setPostTime()588 if (!mTimeStatsTracker.count(layerId)) return; in setPostTime()589 LayerRecord& layerRecord = mTimeStatsTracker[layerId]; in setPostTime()593 mTimeStatsTracker.erase(layerId); in setPostTime()622 if (!mTimeStatsTracker.count(layerId)) return; in setLatchTime()[all …]
300 std::unordered_map<int32_t, LayerRecord> mTimeStatsTracker; variable