Searched refs:mUniformArraySizes (Results 1 – 2 of 2) sorted by relevance
60 uint32_t getUniformArraySize(uint32_t i) const {return mUniformArraySizes[i];} in getUniformArraySize()118 uint32_t *mUniformArraySizes; variable
63 delete[] mUniformArraySizes; in ~RsdShader()73 mUniformArraySizes = nullptr; in initMemberVars()131 mUniformNames, mUniformArraySizes, &uniformCount, RS_SHADER_UNI); in init()138 mUniformArraySizes[uniformCount] = 1; in init()598 mUniformArraySizes = new uint32_t[mUniformCount]; in initAttribAndUniformArray()