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Searched refs:mUniformCount (Results 1 – 2 of 2) sorted by relevance

/frameworks/rs/driver/
DrsdShader.h57 uint32_t getUniformCount() const {return mUniformCount;} in getUniformCount()
115 uint32_t mUniformCount; variable
DrsdShader.cpp69 mUniformCount = 0; in initMemberVars()
586 mUniformCount = 0; in initAttribAndUniformArray()
589 mUniformCount += elem->mHal.state.fieldsCount; in initAttribAndUniformArray()
591 mUniformCount += mRSProgram->mHal.state.texturesCount; in initAttribAndUniformArray()
596 if (mUniformCount) { in initAttribAndUniformArray()
597 mUniformNames = new std::string[mUniformCount]; in initAttribAndUniformArray()
598 mUniformArraySizes = new uint32_t[mUniformCount]; in initAttribAndUniformArray()