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Searched refs:mUniformNames (Results 1 – 2 of 2) sorted by relevance

/frameworks/rs/driver/
DrsdShader.h59 const std::string & getUniformName(uint32_t i) const {return mUniformNames[i];} in getUniformName()
117 std::string *mUniformNames; variable
DrsdShader.cpp62 delete[] mUniformNames; in ~RsdShader()
72 mUniformNames = nullptr; in initMemberVars()
131 mUniformNames, mUniformArraySizes, &uniformCount, RS_SHADER_UNI); in init()
136 mUniformNames[uniformCount] = "UNI_"; in init()
137 mUniformNames[uniformCount].append(textureNames[ct], textureNamesLength[ct]); in init()
597 mUniformNames = new std::string[mUniformCount]; in initAttribAndUniformArray()