Searched refs:mUniformNames (Results 1 – 2 of 2) sorted by relevance
59 const std::string & getUniformName(uint32_t i) const {return mUniformNames[i];} in getUniformName()117 std::string *mUniformNames; variable
62 delete[] mUniformNames; in ~RsdShader()72 mUniformNames = nullptr; in initMemberVars()131 mUniformNames, mUniformArraySizes, &uniformCount, RS_SHADER_UNI); in init()136 mUniformNames[uniformCount] = "UNI_"; in init()137 mUniformNames[uniformCount].append(textureNames[ct], textureNamesLength[ct]); in init()597 mUniformNames = new std::string[mUniformCount]; in initAttribAndUniformArray()