Searched refs:maxLuminanceNits (Results 1 – 6 of 6) sorted by relevance
68 float maxLuminanceNits = 0.0; member185 lhs.maxLuminanceNits == rhs.maxLuminanceNits;238 *os << "\n .maxLuminanceNits = " << settings.maxLuminanceNits; in PrintTo()
137 .maxLuminanceNits = 1000.f, in drawImageLayers()224 .maxLuminanceNits = 1000.f, in drawClippedLayers()229 .maxLuminanceNits = 1000.f, in drawClippedLayers()281 .maxLuminanceNits = 1000.f, in drawPIPImageLayer()
634 float maxLuminance = layer->source.buffer.maxLuminanceNits; in createRuntimeEffectShader()
49 lhs.maxLuminanceNits == rhs.maxLuminanceNits; in equalIgnoringBuffer()
225 layer.source.buffer.maxLuminanceNits = maxLuminance; in prepareClientComposition()
1214 const float maxLuminance = std::max(100.f, layer->source.buffer.maxLuminanceNits); in drawLayers()