Searched refs:maxcount (Results 1 – 4 of 4) sorted by relevance
/frameworks/native/opengl/tools/glgen/specs/gles11/ |
D | checks.spec | 52 glGetAttachedShaders nullAllowed count check count 1 check shaders maxcount
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D | GLES20.spec | 58 void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES20.java | 911 int maxcount, in glGetAttachedShaders() argument 922 int maxcount, in glGetAttachedShaders() argument
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/frameworks/base/core/jni/ |
D | android_opengl_GLES20.cpp | 2484 …(JNIEnv *_env, jobject _this, jint program, jint maxcount, jintArray count_ref, jint countOffset, … in android_glGetAttachedShaders__II_3II_3II() argument 2527 if (_shadersRemaining < maxcount) { in android_glGetAttachedShaders__II_3II_3II() 2539 (GLsizei)maxcount, in android_glGetAttachedShaders__II_3II_3II() 2561 …(JNIEnv *_env, jobject _this, jint program, jint maxcount, jobject count_buf, jobject shaders_buf)… in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() argument 2590 if (_shadersRemaining < maxcount) { in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() 2606 (GLsizei)maxcount, in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
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