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Searched refs:monitors (Results 1 – 9 of 9) sorted by relevance

/frameworks/base/services/core/java/com/android/server/wm/
DAnrController.java178 final ArrayMap<String, Runnable> monitors = new ArrayMap<>(2); in preDumpIfLockTooSlow() local
179 monitors.put(TAG_WM, mService::monitor); in preDumpIfLockTooSlow()
180 monitors.put("ActivityManager", mService.mAmInternal::monitor); in preDumpIfLockTooSlow()
181 final CountDownLatch latch = new CountDownLatch(monitors.size()); in preDumpIfLockTooSlow()
183 for (int i = 0; i < monitors.size(); i++) { in preDumpIfLockTooSlow()
184 final String name = monitors.keyAt(i); in preDumpIfLockTooSlow()
185 final Runnable monitor = monitors.valueAt(i); in preDumpIfLockTooSlow()
/frameworks/av/services/mediaresourcemanager/
DResourceObserverService.cpp278 std::vector<MediaObservableParcel> monitors; in notifyObservers() member
305 calleeIt->second.monitors.push_back({observableType, res.second.value}); in notifyObservers()
314 event, uid, pid, calleeInfo.second.monitors); in notifyObservers()
/frameworks/native/services/inputflinger/dispatcher/
DTouchState.h51 void addGestureMonitors(const std::vector<TouchedMonitor>& monitors);
DInputDispatcher.cpp393 static void addGestureMonitors(const std::vector<Monitor>& monitors, in addGestureMonitors() argument
396 if (monitors.empty()) { in addGestureMonitors()
399 outTouchedMonitors.reserve(monitors.size() + outTouchedMonitors.size()); in addGestureMonitors()
400 for (const Monitor& monitor : monitors) { in addGestureMonitors()
447 const std::vector<Monitor>& monitors = it.second; in findMonitorPidByToken() local
448 for (const Monitor& monitor : monitors) { in findMonitorPidByToken()
1047 std::vector<Monitor> monitors = getValueByKey(mGestureMonitorsByDisplay, displayId); in findTouchedGestureMonitorsLocked() local
1048 addGestureMonitors(monitors, touchedMonitors); in findTouchedGestureMonitorsLocked()
1051 monitors = getValueByKey(mGestureMonitorsByDisplay, windowInfo->portalToDisplayId); in findTouchedGestureMonitorsLocked()
1052 addGestureMonitors(monitors, touchedMonitors, -windowInfo->frameLeft, in findTouchedGestureMonitorsLocked()
[all …]
DInputDispatcher.h583 void dumpMonitors(std::string& dump, const std::vector<Monitor>& monitors);
/frameworks/native/services/inputflinger/docs/
Danr.md25 …rent time. In case where there is no associated window, such as gesture monitors, use the default …
44 …sponding, it is expected that touches on other applications and gesture monitors still continue to…
/frameworks/native/opengl/libs/GLES2/
Dgl2ext_api.in235 void API_ENTRY(glGenPerfMonitorsAMD)(GLsizei n, GLuint *monitors) {
236 CALL_GL_API(glGenPerfMonitorsAMD, n, monitors);
238 void API_ENTRY(glDeletePerfMonitorsAMD)(GLsizei n, GLuint *monitors) {
239 CALL_GL_API(glDeletePerfMonitorsAMD, n, monitors);
/frameworks/native/opengl/include/GLES2/
Dgl2ext.h818 typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
819 typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
830 GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors);
831 GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors);
/frameworks/native/opengl/libs/
Dentries.in151 GL_ENTRY(void, glDeletePerfMonitorsAMD, GLsizei n, GLuint *monitors)
308 GL_ENTRY(void, glGenPerfMonitorsAMD, GLsizei n, GLuint *monitors)