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Searched refs:needsDisconnect (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/gui/
DBLASTBufferQueue.cpp110 void BLASTBufferItemConsumer::getConnectionEvents(uint64_t frameNumber, bool* needsDisconnect) { in getConnectionEvents() argument
117 if (needsDisconnect != nullptr) *needsDisconnect = disconnect; in getConnectionEvents()
448 bool needsDisconnect = false; in processNextBufferLocked() local
449 mBufferItemConsumer->getConnectionEvents(bufferItem.mFrameNumber, &needsDisconnect); in processNextBufferLocked()
452 if (needsDisconnect) { in processNextBufferLocked()
/frameworks/native/libs/gui/include/gui/
DBLASTBufferQueue.h55 void getConnectionEvents(uint64_t frameNumber, bool* needsDisconnect);