Searched refs:nextFrameToGlitch (Results 1 – 2 of 2) sorted by relevance
265 int64_t nextFrameToGlitch = FORCED_UNDERRUN_PERIOD_FRAMES; member328 if (sineData->framesTotal > sineData->nextFrameToGlitch) { in SimplePlayerDataCallbackProc()333 sineData->nextFrameToGlitch += FORCED_UNDERRUN_PERIOD_FRAMES; in SimplePlayerDataCallbackProc()
52 int64_t nextFrameToGlitch = FORCED_UNDERRUN_PERIOD_FRAMES; member121 if (timestampData->framesTotal > timestampData->nextFrameToGlitch) { in timestampDataCallbackProc()124 timestampData->nextFrameToGlitch += FORCED_UNDERRUN_PERIOD_FRAMES; in timestampDataCallbackProc()