Searched refs:numActiveOscillators (Results 1 – 2 of 2) sorted by relevance
50 int numActiveOscillators = 0; in main() local132 numActiveOscillators = (actualChannelCount > MAX_CHANNELS) ? MAX_CHANNELS : actualChannelCount; in main()137 for (int i = 0; i < numActiveOscillators; ++i) { in main()143 for (int i = 0; i < numActiveOscillators; ++i) { in main()149 for (int i = 0; i < numActiveOscillators; ++i) { in main()155 for (int i = 0; i < numActiveOscillators; ++i) { in main()
362 int numActiveOscillators = std::min(samplesPerFrame, MAX_CHANNELS); in SimplePlayerDataCallbackProc() local366 for (int i = 0; i < numActiveOscillators; ++i) { in SimplePlayerDataCallbackProc()374 for (int i = 0; i < numActiveOscillators; ++i) { in SimplePlayerDataCallbackProc()382 for (int i = 0; i < numActiveOscillators; ++i) { in SimplePlayerDataCallbackProc()391 for (int i = 0; i < numActiveOscillators; ++i) { in SimplePlayerDataCallbackProc()