Searched refs:outTransformMatrix (Results 1 – 18 of 18) sorted by relevance
/frameworks/native/libs/nativedisplay/include/surfacetexture/ |
D | surface_texture_platform.h | 87 float* outTransformMatrix, bool* outNewContent,
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D | SurfaceTexture.h | 275 float* outTransformMatrix, bool* outQueueEmpty,
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/frameworks/native/libs/nativedisplay/surfacetexture/ |
D | surface_texture.cpp | 197 float* outTransformMatrix, bool* outNewContent, in ASurfaceTexture_dequeueBuffer() argument 204 buffer = st->consumer->dequeueBuffer(outSlotid, outDataspace, outTransformMatrix, in ASurfaceTexture_dequeueBuffer()
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D | SurfaceTexture.cpp | 467 float* outTransformMatrix, bool* outQueueEmpty, in dequeueBuffer() argument 486 memcpy(outTransformMatrix, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix)); in dequeueBuffer()
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/frameworks/native/services/surfaceflinger/ |
D | MonitoredProducer.cpp | 138 sp<Fence>* outFence, float outTransformMatrix[16]) { in getLastQueuedBuffer() 140 outTransformMatrix); in getLastQueuedBuffer()
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D | MonitoredProducer.h | 66 sp<Fence>* outFence, float outTransformMatrix[16]) override;
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/frameworks/native/libs/gui/tests/ |
D | Malicious.cpp | 90 float outTransformMatrix[16]) override { in getLastQueuedBuffer() 91 return mProducer->getLastQueuedBuffer(outBuffer, outFence, outTransformMatrix); in getLastQueuedBuffer()
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/frameworks/native/libs/gui/include/gui/bufferqueue/2.0/ |
D | H2BGraphicBufferProducer.h | 94 sp<Fence>* outFence, float outTransformMatrix[16]) override;
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/frameworks/native/libs/nativewindow/include/system/ |
D | window.h | 1059 float outTransformMatrix[16]) { in ANativeWindow_getLastQueuedBuffer() 1061 outTransformMatrix); in ANativeWindow_getLastQueuedBuffer()
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/frameworks/native/libs/gui/include/gui/bufferqueue/1.0/ |
D | H2BGraphicBufferProducer.h | 93 sp<Fence>* outFence, float outTransformMatrix[16]) override;
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/frameworks/native/libs/gui/include/gui/ |
D | BufferQueueProducer.h | 187 sp<Fence>* outFence, float outTransformMatrix[16]) override;
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D | IGraphicBufferProducer.h | 641 sp<Fence>* outFence, float outTransformMatrix[16]) = 0;
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D | Surface.h | 162 sp<Fence>* outFence, float outTransformMatrix[16]);
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/frameworks/native/services/surfaceflinger/DisplayHardware/ |
D | VirtualDisplaySurface.h | 128 sp<Fence>* outFence, float outTransformMatrix[16]) override;
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/frameworks/native/libs/gui/bufferqueue/1.0/ |
D | H2BGraphicBufferProducer.cpp | 1197 float outTransformMatrix[16]) { in getLastQueuedBuffer() 1200 [&fnStatus, outBuffer, outFence, &outTransformMatrix] ( in getLastQueuedBuffer() 1220 outTransformMatrix); in getLastQueuedBuffer()
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/frameworks/native/libs/gui/ |
D | IGraphicBufferProducer.cpp | 613 sp<Fence>* outFence, float outTransformMatrix[16]) override { in getLastQueuedBuffer() 632 result = reply.read(outTransformMatrix, sizeof(float) * 16); in getLastQueuedBuffer() 919 float outTransformMatrix[16]) override { in getLastQueuedBuffer() 921 outBuffer, outFence, outTransformMatrix); in getLastQueuedBuffer()
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D | BufferQueueProducer.cpp | 1599 sp<Fence>* outFence, float outTransformMatrix[16]) { in getLastQueuedBuffer() 1617 GLConsumer::computeTransformMatrix(outTransformMatrix, in getLastQueuedBuffer()
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D | Surface.cpp | 169 sp<Fence>* outFence, float outTransformMatrix[16]) { in getLastQueuedBuffer() 171 outTransformMatrix); in getLastQueuedBuffer()
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