Searched refs:ox (Results 1 – 2 of 2) sorted by relevance
96 float ox = nx; in rotated90() local98 ny = -ox; in rotated90()
318 float xShift, float yShift, float ox, float oy) { in transformPoints() argument320 float x0 = pts[i] - ox; in transformPoints()322 int32_t nx = std::round(transformMat[0] * x0 + transformMat[1] * y0 + xShift + ox); in transformPoints()