Searched refs:playTime (Results 1 – 7 of 7) sorted by relevance
/frameworks/base/libs/hwui/ |
D | PropertyValuesAnimatorSet.cpp | 70 void PropertyValuesAnimatorSet::onPlayTimeChanged(nsecs_t playTime) { in onPlayTimeChanged() argument 71 if (playTime == 0 && mDuration > 0) { in onPlayTimeChanged() 81 anim->setCurrentPlayTime(playTime); in onPlayTimeChanged() 144 void PropertyAnimator::setCurrentPlayTime(nsecs_t playTime) { in setCurrentPlayTime() argument 145 if (playTime < mStartDelay) { in setCurrentPlayTime() 151 if (playTime >= mTotalDuration) { in setCurrentPlayTime() 157 iteration = (playTime - mStartDelay) / mDuration; in setCurrentPlayTime() 158 currentIterationFraction = ((playTime - mStartDelay) % mDuration) / (float)mDuration; in setCurrentPlayTime()
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D | PropertyValuesAnimatorSet.h | 30 void setCurrentPlayTime(nsecs_t playTime); 71 virtual void onPlayTimeChanged(nsecs_t playTime) override;
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D | Animator.cpp | 261 bool BaseRenderNodeAnimator::updatePlayTime(nsecs_t playTime) { in updatePlayTime() argument 262 mPlayTime = mPlayState == PlayState::Reversing ? mDuration - playTime : playTime; in updatePlayTime() 268 if (playTime < 0) { in updatePlayTime() 284 return playTime >= mDuration; in updatePlayTime()
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D | Animator.h | 135 virtual void onPlayTimeChanged(nsecs_t playTime) {} in onPlayTimeChanged() argument 175 bool updatePlayTime(nsecs_t playTime);
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/frameworks/base/core/java/android/animation/ |
D | TimeAnimator.java | 51 public void setCurrentPlayTime(long playTime) { in setCurrentPlayTime() argument 53 mStartTime = Math.max(mStartTime, currentTime - playTime); in setCurrentPlayTime()
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D | AnimatorSet.java | 867 long playTime = getPlayTimeForNode(currentPlayTime, node, inReverse); 869 playTime -= node.mAnimation.getStartDelay(); 871 node.mAnimation.animateBasedOnPlayTime(playTime, lastPlayTime, inReverse); 919 public void setCurrentPlayTime(long playTime) { 926 if ((getTotalDuration() != DURATION_INFINITE && playTime > getTotalDuration() - mStartDelay) 927 || playTime < 0) { 945 animateBasedOnPlayTime(playTime, 0, mReversing); 946 mSeekState.setPlayTime(playTime, mReversing); 950 mSeekState.setPlayTime(playTime, mReversing); 1112 private void handleAnimationEvents(int startId, int latestId, long playTime) { [all …]
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D | ValueAnimator.java | 653 public void setCurrentPlayTime(long playTime) { in setCurrentPlayTime() argument 654 float fraction = mDuration > 0 ? (float) playTime / mDuration : 1; in setCurrentPlayTime()
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