Searched refs:pnt (Results 1 – 1 of 1) sorted by relevance
667 Paint pnt; in drawBitmapMesh() local669 pnt = *paint; in drawBitmapMesh()671 SkSamplingOptions sampling(paintToFilter(&pnt)); in drawBitmapMesh()672 pnt.setShader(image->makeShader(sampling)); in drawBitmapMesh()675 applyLooper(&pnt, [&](const SkPaint& p) { in drawBitmapMesh()