Searched refs:pointerAlpha (Results 1 – 2 of 2) sorted by relevance
52 mLocked.pointerAlpha = 0.0f; // pointer is initially faded in MouseCursorController()167 mLocked.pointerAlpha = 0.0f; in fade()184 mLocked.pointerAlpha = 1.0f; in unfade()321 mLocked.pointerAlpha -= float(frameDelay) / POINTER_FADE_DURATION; in doFadingAnimationLocked()322 if (mLocked.pointerAlpha <= 0.0f) { in doFadingAnimationLocked()323 mLocked.pointerAlpha = 0.0f; in doFadingAnimationLocked()330 mLocked.pointerAlpha += float(frameDelay) / POINTER_FADE_DURATION; in doFadingAnimationLocked()331 if (mLocked.pointerAlpha >= 1.0f) { in doFadingAnimationLocked()332 mLocked.pointerAlpha = 1.0f; in doFadingAnimationLocked()378 if (mLocked.pointerAlpha > 0) { in updatePointerLocked()[all …]
84 float pointerAlpha; member