Searched refs:pools (Results 1 – 3 of 3) sorted by relevance
165 Mutexed<BlockPools>::Locked pools(mBlockPools); in CCodecBufferChannel() local166 pools->outputPoolId = C2BlockPool::BASIC_LINEAR; in CCodecBufferChannel()1039 Mutexed<BlockPools>::Locked pools(mBlockPools); in start() local1042 pools->inputAllocatorId = (graphic) ? C2PlatformAllocatorStore::GRALLOC in start()1076 pools->inputAllocatorId = allocator->getId(); in start()1088 if ((poolMask >> pools->inputAllocatorId) & 1) { in start()1089 err = CreateCodec2BlockPool(pools->inputAllocatorId, nullptr, &pool); in start()1091 mName, pools->inputAllocatorId, in start()1109 pools->inputPool = pool; in start()1209 Mutexed<BlockPools>::Locked pools(mBlockPools); in start() local[all …]
220 std::unique_ptr<C2PortBlockPoolsTuning::output> pools = in play() local223 (void)component->intf()->config_vb({pools.get()}, C2_DONT_BLOCK, &result); in play()
27 generally speaking - shared thread pools; priority queues; etc.