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Searched refs:positionTransform (Results 1 – 11 of 11) sorted by relevance

/frameworks/native/libs/renderengine/skia/
DCache.cpp109 layer.geometry.positionTransform = transform; in drawShadowLayers()
110 caster.geometry.positionTransform = transform; in drawShadowLayers()
130 .positionTransform = mat4(), in drawImageLayers()
179 layer.geometry.positionTransform = transform; in drawSolidLayers()
250 layer.geometry.positionTransform = transform; in drawClippedLayers()
272 .positionTransform = kFlip, in drawPIPImageLayer()
303 .positionTransform = kScaleAndTranslate, in drawHolePunchLayer()
DSkiaGLRenderEngine.cpp897 canvas->concat(getSkM44(layer->geometry.positionTransform).asM33()); in drawLayers()
/frameworks/av/media/libstagefright/renderfright/include/renderengine/
DLayerSettings.h75 mat4 positionTransform = mat4(); member
170 return lhs.boundaries == rhs.boundaries && lhs.positionTransform == rhs.positionTransform &&
214 *os << "\n .positionTransform = " << settings.positionTransform; in PrintTo()
/frameworks/native/libs/renderengine/include/renderengine/
DLayerSettings.h77 mat4 positionTransform = mat4(); member
189 return lhs.boundaries == rhs.boundaries && lhs.positionTransform == rhs.positionTransform &&
246 *os << "\n .positionTransform = " << settings.positionTransform; in PrintTo()
/frameworks/native/services/surfaceflinger/CompositionEngine/src/planner/
DCachedSet.cpp242 holePunchBackgroundSettings.geometry.positionTransform = in render()
243 holePunchSettings.geometry.positionTransform; in render()
/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp912 const mat4 transformMatrix = globalTransform * layer.geometry.positionTransform; in handleRoundedCorners()
1217 mState.projectionMatrix = projectionMatrix * layer->geometry.positionTransform; in drawLayers()
/frameworks/av/media/libstagefright/renderfright/gl/
DGLESRenderEngine.cpp847 const mat4 transformMatrix = globalTransform * layer.geometry.positionTransform; in handleRoundedCorners()
1149 mState.projectionMatrix = projectionMatrix * layer->geometry.positionTransform; in drawLayers()
/frameworks/av/media/libstagefright/renderfright/tests/
DRenderEngineTest.cpp625 layer.geometry.positionTransform = mat4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1); in fillBufferWithLayerTransform()
/frameworks/native/libs/renderengine/tests/
DRenderEngineTest.cpp824 layer.geometry.positionTransform = mat4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1); in fillBufferWithLayerTransform()
/frameworks/native/services/surfaceflinger/
DLayer.cpp580 layerSettings.geometry.positionTransform = getTransform().asMatrix4(); in prepareClientComposition()
DSurfaceFlinger.cpp6366 settings.geometry.positionTransform = in renderScreenImplLocked()
6367 transform.asMatrix4() * settings.geometry.positionTransform; in renderScreenImplLocked()