Searched refs:positionTransform (Results 1 – 11 of 11) sorted by relevance
/frameworks/native/libs/renderengine/skia/ |
D | Cache.cpp | 109 layer.geometry.positionTransform = transform; in drawShadowLayers() 110 caster.geometry.positionTransform = transform; in drawShadowLayers() 130 .positionTransform = mat4(), in drawImageLayers() 179 layer.geometry.positionTransform = transform; in drawSolidLayers() 250 layer.geometry.positionTransform = transform; in drawClippedLayers() 272 .positionTransform = kFlip, in drawPIPImageLayer() 303 .positionTransform = kScaleAndTranslate, in drawHolePunchLayer()
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D | SkiaGLRenderEngine.cpp | 897 canvas->concat(getSkM44(layer->geometry.positionTransform).asM33()); in drawLayers()
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/frameworks/av/media/libstagefright/renderfright/include/renderengine/ |
D | LayerSettings.h | 75 mat4 positionTransform = mat4(); member 170 return lhs.boundaries == rhs.boundaries && lhs.positionTransform == rhs.positionTransform && 214 *os << "\n .positionTransform = " << settings.positionTransform; in PrintTo()
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/frameworks/native/libs/renderengine/include/renderengine/ |
D | LayerSettings.h | 77 mat4 positionTransform = mat4(); member 189 return lhs.boundaries == rhs.boundaries && lhs.positionTransform == rhs.positionTransform && 246 *os << "\n .positionTransform = " << settings.positionTransform; in PrintTo()
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/frameworks/native/services/surfaceflinger/CompositionEngine/src/planner/ |
D | CachedSet.cpp | 242 holePunchBackgroundSettings.geometry.positionTransform = in render() 243 holePunchSettings.geometry.positionTransform; in render()
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/frameworks/native/libs/renderengine/gl/ |
D | GLESRenderEngine.cpp | 912 const mat4 transformMatrix = globalTransform * layer.geometry.positionTransform; in handleRoundedCorners() 1217 mState.projectionMatrix = projectionMatrix * layer->geometry.positionTransform; in drawLayers()
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/frameworks/av/media/libstagefright/renderfright/gl/ |
D | GLESRenderEngine.cpp | 847 const mat4 transformMatrix = globalTransform * layer.geometry.positionTransform; in handleRoundedCorners() 1149 mState.projectionMatrix = projectionMatrix * layer->geometry.positionTransform; in drawLayers()
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/frameworks/av/media/libstagefright/renderfright/tests/ |
D | RenderEngineTest.cpp | 625 layer.geometry.positionTransform = mat4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1); in fillBufferWithLayerTransform()
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/frameworks/native/libs/renderengine/tests/ |
D | RenderEngineTest.cpp | 824 layer.geometry.positionTransform = mat4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1); in fillBufferWithLayerTransform()
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/frameworks/native/services/surfaceflinger/ |
D | Layer.cpp | 580 layerSettings.geometry.positionTransform = getTransform().asMatrix4(); in prepareClientComposition()
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D | SurfaceFlinger.cpp | 6366 settings.geometry.positionTransform = in renderScreenImplLocked() 6367 transform.asMatrix4() * settings.geometry.positionTransform; in renderScreenImplLocked()
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