/frameworks/base/core/tests/coretests/src/android/widget/espresso/ |
D | DragAction.java | 69 UiController uiController, float[] coordinates, float[] precision) { 71 uiController, coordinates, precision) 80 float[] startCoordinates, float[] endCoordinates, float[] precision) { in sendSwipe() argument 82 uiController, downMotion, startCoordinates, endCoordinates, precision); in sendSwipe() 104 UiController uiController, float[] coordinates, float[] precision) { 105 return performDoubleTap(uiController, coordinates, precision); 112 float[] startCoordinates, float[] endCoordinates, float[] precision) { in sendSwipe() argument 114 uiController, downMotion, startCoordinates, endCoordinates, precision); in sendSwipe() 135 UiController uiController, float[] coordinates, float[] precision) { 137 uiController, coordinates, precision) [all …]
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D | MouseClickAction.java | 46 float[] precision, int inputDevice, int buttonState) { in sendTap() argument 47 Tapper.Status stat = sendSingleTap(uiController, coordinates, precision, in sendTap() 61 stat = sendSingleTap(uiController, coordinates, precision, inputDevice, in sendTap() 79 float[] precision) { in sendTap() argument 80 return sendTap(uiController, coordinates, precision, InputDevice.SOURCE_UNKNOWN, in sendTap() 86 float[] coordinates, float[] precision, int inputDevice, int buttonState) { in sendSingleTap() argument 87 DownResultHolder res = MotionEvents.sendDown(uiController, coordinates, precision, in sendSingleTap()
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/frameworks/rs/script_api/ |
D | rs_vector_math.spec | 23 The precision of the mathematical operations on 32 bit floats is affected by the pragmas 27 Different precision/speed tradeoffs can be achieved by using variants of the common math 29 <li>native_: May have custom hardware implementations with weaker precision. Additionally, 126 The precision is what would be expected from doing the computation using 16 bit floating 144 The precision is what would be expected from doing the computation using 16 bit floating 165 The precision is what would be expected from doing the computation using 16 bit floating
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D | rs_math.spec | 35 The precision of the mathematical operations on 32 bit floats is affected by the pragmas 41 Different precision/speed tradeoffs can be achieved by using variants of the common math 43 <li>native_: May have custom hardware implementations with weaker precision. Additionally, 921 This function is similar to @mad(). fma() retains full precision of the multiplied result 923 This extra precision is not guaranteed in rs_fp_relaxed mode. 1139 summary: Reciprocal computed to 16 bit precision 1143 The precision is that of a 16 bit floating point value. 1155 summary: Reciprocal of a square root computed to 16 bit precision 1159 The precision is that of a 16 bit floating point value. 1171 summary: Square root computed to 16 bit precision [all …]
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/frameworks/base/core/tests/coretests/src/android/view/ |
D | PinchZoomAction.java | 51 float[] precision) { in sendPinchZoomAction() argument 57 checkNotNull(precision); in sendPinchZoomAction() 223 final float[] precision = {1.0f, 1.0f, 1.0f, 1.0f}; in perform() local 228 this.mSecondFingerEndCoords, precision); in perform()
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/frameworks/base/packages/SystemUI/res/raw/ |
D | image_wallpaper_fragment_shader.glsl | 1 precision mediump float;
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/frameworks/base/core/res/res/raw/ |
D | color_fade_frag.frag | 3 precision mediump float;
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/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/ |
D | AutoFixFilter.java | 201 long precision = (256l * 256l - 1l); in prepare() local 205 long temp = normal_cdf[i] * precision / histDim; in prepare()
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/frameworks/rs/script_api/include/ |
D | rs_vector_math.rsh | 25 * The precision of the mathematical operations on 32 bit floats is affected by the pragmas 28 * Different precision/speed tradeoffs can be achieved by using variants of the common math 30 * - native_: May have custom hardware implementations with weaker precision. Additionally, 143 * The precision is what would be expected from doing the computation using 16 bit floating 173 * The precision is what would be expected from doing the computation using 16 bit floating 206 * The precision is what would be expected from doing the computation using 16 bit floating
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D | rs_math.rsh | 37 * The precision of the mathematical operations on 32 bit floats is affected by the pragmas 43 * Different precision/speed tradeoffs can be achieved by using variants of the common math 45 * - native_: May have custom hardware implementations with weaker precision. Additionally, 1706 * This function is similar to mad(). fma() retains full precision of the multiplied result 1708 * This extra precision is not guaranteed in rs_fp_relaxed mode. 2071 * half_recip: Reciprocal computed to 16 bit precision 2075 * The precision is that of a 16 bit floating point value. 2100 * half_rsqrt: Reciprocal of a square root computed to 16 bit precision 2104 * The precision is that of a 16 bit floating point value. 2129 * half_sqrt: Square root computed to 16 bit precision [all …]
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/frameworks/av/media/codecs/amrwb/enc/inc/ |
D | lag_wind.tab | 24 | Special double precision format. See "math_op.c" |
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/frameworks/av/services/camera/libcameraservice/tests/ |
D | NV12Compressor.h | 98 uint8_t precision; member
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
D | checks.spec | 72 glGetShaderPrecisionFormat check range 1 check precision 1
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D | GLES20.spec | 71 …etShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
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/frameworks/base/core/java/com/android/internal/widget/ |
D | PointerLocationView.java | 918 public FasterStringBuilder append(float value, int precision) { 920 for (int i = 0; i < precision; i++) { 931 if (precision != 0) { 935 append((int) (value * scale), precision);
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/frameworks/av/media/libmediahelper/include/media/ |
D | convert.h | 154 oss.precision(gFloatPrecision);
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES20.java | 1090 int[] precision, in glGetShaderPrecisionFormat() argument 1100 java.nio.IntBuffer precision in glGetShaderPrecisionFormat() argument
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/frameworks/native/libs/ui/ |
D | Gralloc4.cpp | 1011 stream.precision(2); in dumpBuffer() 1041 stream.precision(2); in dumpBuffers()
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/frameworks/base/core/jni/ |
D | android_opengl_GLES20.cpp | 3223 GLint *precision = (GLint *) 0; in android_glGetShaderPrecisionFormat__II_3II_3II() local 3269 precision = precision_base + precisionOffset; in android_glGetShaderPrecisionFormat__II_3II_3II() 3275 (GLint *)precision in android_glGetShaderPrecisionFormat__II_3II_3II() 3306 GLint *precision = (GLint *) 0; in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() local 3327 …precision = (GLint *)getPointer(_env, precision_buf, (jarray*)&_precisionArray, &_precisionRemaini… in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() 3338 if (precision == NULL) { in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() 3340 precision = (GLint *) (_precisionBase + _precisionBufferOffset); in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() 3346 (GLint *)precision in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() 3351 … _env->ReleaseIntArrayElements(_precisionArray, (jint*)precision, _exception ? JNI_ABORT : 0); in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
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/frameworks/native/opengl/include/GLES2/ |
D | gl2.h | 452 …ADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 595 …GetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
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/frameworks/native/opengl/include/GLES3/ |
D | gl3.h | 452 …ADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 595 …GetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
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D | gl31.h | 454 …ADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 597 …GetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
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D | gl32.h | 454 …ADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 597 …GetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
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/frameworks/native/opengl/libs/GLES2/ |
D | gl2_api.in | 208 …etShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) { 209 CALL_GL_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision);
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/frameworks/opt/telephony/proto/src/ |
D | telephony.proto | 2440 // with 5 minutes precision 2657 // with 5 minutes precision
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