Searched refs:pri7 (Results 1 – 1 of 1) sorted by relevance
1573 float pri5 = 0, pri6 = 0, pri7 = 0, pri8 = 0; in getAngleChange() local1605 pri7 = prevR[7]; in getAngleChange()1615 pri7 = prevR[9]; in getAngleChange()1623 rd4 = pri1 * ri1 + pri4 * ri4 + pri7 * ri7; //rd[1][1] in getAngleChange()