Searched refs:processingChain (Results 1 – 3 of 3) sorted by relevance
/frameworks/av/media/libeffects/hapticgenerator/ |
D | EffectHapticGenerator.cpp | 124 std::vector<std::function<void(float *, const float *, size_t)>> &processingChain, in addBiquadFilter() argument 131 processingChain.push_back([filter](float *out, const float *in, size_t frameCount) { in addBiquadFilter() 145 std::vector<std::function<void(float*, const float*, size_t)>>& processingChain, in HapticGenerator_buildProcessingChain() argument 151 addBiquadFilter(processingChain, processorsRecord, hpf); in HapticGenerator_buildProcessingChain() 154 addBiquadFilter(processingChain, processorsRecord, lpf); in HapticGenerator_buildProcessingChain() 162 processingChain.push_back([ramp](float *out, const float *in, size_t frameCount) { in HapticGenerator_buildProcessingChain() 168 addBiquadFilter(processingChain, processorsRecord, hpf); in HapticGenerator_buildProcessingChain() 171 addBiquadFilter(processingChain, processorsRecord, lpf); in HapticGenerator_buildProcessingChain() 175 addBiquadFilter(processingChain, processorsRecord, lpf); in HapticGenerator_buildProcessingChain() 178 addBiquadFilter(processingChain, processorsRecord, lpf); in HapticGenerator_buildProcessingChain() [all …]
|
D | EffectHapticGenerator.h | 93 std::vector<std::function<void(float*, const float*, size_t)>> processingChain; member
|
/frameworks/av/services/audiopolicy/service/ |
D | AudioPolicyEffects.cpp | 912 auto loadProcessingChain = [](auto& processingChain, auto& streams) { in loadAudioEffectXmlConfig() argument 913 for (auto& stream : processingChain) { in loadAudioEffectXmlConfig() 923 auto loadDeviceProcessingChain = [](auto &processingChain, auto& devicesEffects) { in loadAudioEffectXmlConfig() argument 924 for (auto& deviceProcess : processingChain) { in loadAudioEffectXmlConfig()
|