/frameworks/base/media/mca/filterfw/jni/ |
D | jni_native_program.cpp | 31 std::unique_ptr<NativeProgram> program(new NativeProgram()); in Java_android_filterfw_core_NativeProgram_allocate() local 32 return ToJBool(WrapOwnedObjectInJava(std::move(program), env, thiz, true)); in Java_android_filterfw_core_NativeProgram_allocate() 40 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); in Java_android_filterfw_core_NativeProgram_nativeInit() local 41 return ToJBool(program && program->CallInit()); in Java_android_filterfw_core_NativeProgram_nativeInit() 47 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); in Java_android_filterfw_core_NativeProgram_openNativeLibrary() local 48 return ToJBool(program && lib_name && program->OpenLibrary(ToCppString(env, lib_name))); in Java_android_filterfw_core_NativeProgram_openNativeLibrary() 54 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); in Java_android_filterfw_core_NativeProgram_bindInitFunction() local 55 return ToJBool(program && func_name && program->BindInitFunction(ToCppString(env, func_name))); in Java_android_filterfw_core_NativeProgram_bindInitFunction() 61 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); in Java_android_filterfw_core_NativeProgram_bindSetValueFunction() local 62 return ToJBool(program && in Java_android_filterfw_core_NativeProgram_bindSetValueFunction() [all …]
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D | jni_shader_program.cpp | 64 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); in Java_android_filterfw_core_ShaderProgram_compileAndLink() local 65 return program ? ToJBool(program->CompileAndLink()) : JNI_FALSE; in Java_android_filterfw_core_ShaderProgram_compileAndLink() 72 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); in Java_android_filterfw_core_ShaderProgram_setUniformValue() local 76 return ToJBool(program && program->SetUniformValue(c_key, c_value)); in Java_android_filterfw_core_ShaderProgram_setUniformValue() 86 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); in Java_android_filterfw_core_ShaderProgram_getUniformValue() local 88 return program ? ToJObject(env, program->GetUniformValue(c_key)) : JNI_NULL; in Java_android_filterfw_core_ShaderProgram_getUniformValue() 95 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); in Java_android_filterfw_core_ShaderProgram_shaderProcess() local 97 if (program && inputs && output) { in Java_android_filterfw_core_ShaderProgram_shaderProcess() 118 if (!program->Process(input_frames, output_frame)) { in Java_android_filterfw_core_ShaderProgram_shaderProcess() 132 ShaderProgram* program = gl_env_ptr ? ShaderProgram::CreateIdentity(gl_env_ptr) : NULL; in Java_android_filterfw_core_ShaderProgram_nativeCreateIdentity() local [all …]
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES31.java | 257 int program, in glGetProgramInterfaceiv() argument 267 int program, in glGetProgramInterfaceiv() argument 276 int program, in glGetProgramResourceIndex() argument 284 int program, in glGetProgramResourceName() argument 292 int program, in glGetProgramResourceiv() argument 308 int program, in glGetProgramResourceiv() argument 321 int program, in glGetProgramResourceLocation() argument 331 int program in glUseProgramStages() argument 338 int program in glActiveShaderProgram() argument 410 int program, in glProgramUniform1i() argument [all …]
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D | GLES20.java | 347 int program, in glAttachShader() argument 354 int program, in glBindAttribLocation() argument 594 int program in glDeleteProgram() argument 655 int program, in glDetachShader() argument 813 int program, in glGetActiveAttrib() argument 831 int program, in glGetActiveAttrib() argument 843 int program, in glGetActiveAttrib() argument 854 int program, in glGetActiveAttrib() argument 862 int program, in glGetActiveUniform() argument 880 int program, in glGetActiveUniform() argument [all …]
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D | GLES30.java | 878 int program, in glTransformFeedbackVaryings() argument 886 int program, in glGetTransformFeedbackVarying() argument 905 int program, in glGetTransformFeedbackVarying() argument 917 int program, in glGetTransformFeedbackVarying() argument 929 int program, in glGetTransformFeedbackVarying() argument 940 int program, in glGetTransformFeedbackVarying() argument 1071 int program, in glGetUniformuiv() argument 1080 int program, in glGetUniformuiv() argument 1088 int program, in glGetFragDataLocation() argument 1274 int program, in glGetUniformIndices() argument [all …]
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
D | GLES31.spec | 7 void glGetProgramInterfaceiv ( GLuint program, GLenum programInterface, GLenum pname, GLint *params… 8 GLuint glGetProgramResourceIndex ( GLuint program, GLenum programInterface, const GLchar *name ) 9 void glGetProgramResourceName ( GLuint program, GLenum programInterface, GLuint index, GLsizei bufS… 10 void glGetProgramResourceiv ( GLuint program, GLenum programInterface, GLuint index, GLsizei propCo… 11 GLint glGetProgramResourceLocation ( GLuint program, GLenum programInterface, const GLchar *name ) 12 void glUseProgramStages ( GLuint pipeline, GLbitfield stages, GLuint program ) 13 void glActiveShaderProgram ( GLuint pipeline, GLuint program ) 20 void glProgramUniform1i ( GLuint program, GLint location, GLint v0 ) 21 void glProgramUniform2i ( GLuint program, GLint location, GLint v0, GLint v1 ) 22 void glProgramUniform3i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2 ) [all …]
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D | GLES20.spec | 2 void glAttachShader ( GLuint program, GLuint shader ) 3 void glBindAttribLocation ( GLuint program, GLuint index, const char *name ) 31 void glDeleteProgram ( GLuint program ) 38 void glDetachShader ( GLuint program, GLuint shader ) 56 void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *siz… 57 void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *si… 58 void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) 59 GLint glGetAttribLocation ( GLuint program, const char *name ) 66 void glGetProgramiv ( GLuint program, GLenum pname, GLint *params ) 67 void glGetProgramInfoLog ( GLuint program, GLsizei bufsize, GLsizei *length, char *infolog ) [all …]
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/frameworks/av/cmds/screenrecord/ |
D | Program.cpp | 77 GLuint program; in setup() local 79 err = createProgram(&program, kVertexShader, kFragmentShader); in setup() 81 err = createProgram(&program, kVertexShader, kExtFragmentShader); in setup() 86 assert(program != 0); in setup() 88 maPositionLoc = glGetAttribLocation(program, "aPosition"); in setup() 89 maTextureCoordLoc = glGetAttribLocation(program, "aTextureCoord"); in setup() 90 muMVPMatrixLoc = glGetUniformLocation(program, "uMVPMatrix"); in setup() 91 muGLCMatrixLoc = glGetUniformLocation(program, "uGLCMatrix"); in setup() 92 muTextureLoc = glGetUniformLocation(program, "uTexture"); in setup() 96 glDeleteProgram(program); in setup() [all …]
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/frameworks/native/opengl/libs/GLES2/ |
D | gl2_api.in | 4 void API_ENTRY(glAttachShader)(GLuint program, GLuint shader) { 5 CALL_GL_API(glAttachShader, program, shader); 7 void API_ENTRY(glBindAttribLocation)(GLuint program, GLuint index, const GLchar *name) { 8 CALL_GL_API(glBindAttribLocation, program, index, name); 91 void API_ENTRY(glDeleteProgram)(GLuint program) { 92 CALL_GL_API(glDeleteProgram, program); 112 void API_ENTRY(glDetachShader)(GLuint program, GLuint shader) { 113 CALL_GL_API(glDetachShader, program, shader); 163 void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, G… 164 CALL_GL_API(glGetActiveAttrib, program, index, bufSize, length, size, type, name); [all …]
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D | gl2ext_api.in | 46 void API_ENTRY(glGetnUniformfvKHR)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params… 47 CALL_GL_API(glGetnUniformfvKHR, program, location, bufSize, params); 49 void API_ENTRY(glGetnUniformivKHR)(GLuint program, GLint location, GLsizei bufSize, GLint *params) { 50 CALL_GL_API(glGetnUniformivKHR, program, location, bufSize, params); 52 void API_ENTRY(glGetnUniformuivKHR)(GLuint program, GLint location, GLsizei bufSize, GLuint *params… 53 CALL_GL_API(glGetnUniformuivKHR, program, location, bufSize, params); 103 void API_ENTRY(glGetProgramBinaryOES)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *bin… 104 CALL_GL_API(glGetProgramBinaryOES, program, bufSize, length, binaryFormat, binary); 106 void API_ENTRY(glProgramBinaryOES)(GLuint program, GLenum binaryFormat, const void *binary, GLint l… 107 CALL_GL_API(glProgramBinaryOES, program, binaryFormat, binary, length); [all …]
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 76 GLuint program = glCreateProgram(); in createProgram() local 77 if (program) { in createProgram() 78 glAttachShader(program, vertexShader); in createProgram() 80 glAttachShader(program, pixelShader); in createProgram() 83 glBindAttribLocation(program, A_POS, "a_pos"); in createProgram() 84 glBindAttribLocation(program, A_COLOR, "a_color"); in createProgram() 85 glBindAttribLocation(program, A_TEX0, "a_tex0"); in createProgram() 86 glBindAttribLocation(program, A_TEX1, "a_tex1"); in createProgram() 87 glLinkProgram(program); in createProgram() 89 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); in createProgram() [all …]
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/frameworks/native/opengl/tests/gldual/jni/ |
D | gl_code.cpp | 79 GLuint program = glCreateProgram(); in createProgram() local 80 if (program) { in createProgram() 81 glAttachShader(program, vertexShader); in createProgram() 83 glAttachShader(program, pixelShader); in createProgram() 85 glLinkProgram(program); in createProgram() 87 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); in createProgram() 90 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); in createProgram() 94 glGetProgramInfoLog(program, bufLength, NULL, buf); in createProgram() 99 glDeleteProgram(program); in createProgram() 100 program = 0; in createProgram() [all …]
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
D | gl_code.cpp | 79 GLuint program = glCreateProgram(); in createProgram() local 80 if (program) { in createProgram() 81 glAttachShader(program, vertexShader); in createProgram() 83 glAttachShader(program, pixelShader); in createProgram() 85 glLinkProgram(program); in createProgram() 87 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); in createProgram() 90 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); in createProgram() 94 glGetProgramInfoLog(program, bufLength, NULL, buf); in createProgram() 99 glDeleteProgram(program); in createProgram() 100 program = 0; in createProgram() [all …]
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
D | GL2JavaView.java | 123 int program = GLES20.glCreateProgram(); in createProgram() local 124 if (program != 0) { in createProgram() 125 GLES20.glAttachShader(program, vertexShader); in createProgram() 127 GLES20.glAttachShader(program, pixelShader); in createProgram() 129 GLES20.glLinkProgram(program); in createProgram() 131 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); in createProgram() 134 Log.e(TAG, GLES20.glGetProgramInfoLog(program)); in createProgram() 135 GLES20.glDeleteProgram(program); in createProgram() 136 program = 0; in createProgram() 139 return program; in createProgram()
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/frameworks/native/opengl/include/GLES3/ |
D | gl31.h | 386 typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); 387 typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar… 415 typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); 422 typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); 439 typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize… 440 typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSiz… 441 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei … 442 typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); 449 typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); 450 typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *l… [all …]
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D | gl32.h | 386 typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); 387 typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar… 415 typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); 422 typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); 439 typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize… 440 typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSiz… 441 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei … 442 typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); 449 typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); 450 typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *l… [all …]
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
D | glGetTransformFeedbackVarying.java | 4 int program, in glGetTransformFeedbackVarying() argument 23 int program, in glGetTransformFeedbackVarying() argument 35 int program, in glGetTransformFeedbackVarying() argument 47 int program, in glGetTransformFeedbackVarying() argument 58 int program, in glGetTransformFeedbackVarying() argument
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D | glGetActiveAttrib.java | 4 int program, in glGetActiveAttrib() argument 22 int program, in glGetActiveAttrib() argument 34 int program, in glGetActiveAttrib() argument 45 int program, in glGetActiveAttrib() argument
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D | glGetActiveUniform.java | 4 int program, in glGetActiveUniform() argument 22 int program, in glGetActiveUniform() argument 33 int program, in glGetActiveUniform() argument 44 int program, in glGetActiveUniform() argument
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D | glGetActiveUniformBlockName.cpp | 4 …(JNIEnv* _env, jobject _this, jint program, jint uniformBlockIndex, int bufSize, jintArray length_… in android_glGetActiveUniformBlockName_III_3II_3BI() argument 46 (GLuint)program, in android_glGetActiveUniformBlockName_III_3II_3BI() 70 …(JNIEnv* _env, jobject _this, jint program, jint uniformBlockIndex, jobject length_buf, jobject un… in android_glGetActiveUniformBlockName_IILjava_nio_Buffer_2Ljava_nio_Buffer_2() argument 96 (GLuint)program, in android_glGetActiveUniformBlockName_IILjava_nio_Buffer_2Ljava_nio_Buffer_2() 112 (JNIEnv *_env, jobject _this, jint program, jint uniformBlockIndex) { in android_glGetActiveUniformBlockName_II() argument 114 glGetActiveUniformBlockiv((GLuint)program, (GLuint)uniformBlockIndex, in android_glGetActiveUniformBlockName_II() 117 glGetActiveUniformBlockName((GLuint)program, (GLuint)uniformBlockIndex, in android_glGetActiveUniformBlockName_II()
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/frameworks/base/core/jni/ |
D | android_opengl_GLES31.cpp | 565 …(JNIEnv *_env, jobject _this, jint program, jint programInterface, jint pname, jintArray params_re… in android_glGetProgramInterfaceiv__III_3II() argument 591 (GLuint)program, in android_glGetProgramInterfaceiv__III_3II() 610 …(JNIEnv *_env, jobject _this, jint program, jint programInterface, jint pname, jobject params_buf)… in android_glGetProgramInterfaceiv__IIILjava_nio_IntBuffer_2() argument 631 (GLuint)program, in android_glGetProgramInterfaceiv__IIILjava_nio_IntBuffer_2() 649 (JNIEnv *_env, jobject _this, jint program, jint programInterface, jstring name) { in android_glGetProgramResourceIndex__IILjava_lang_String_2() argument 665 (GLuint)program, in android_glGetProgramResourceIndex__IILjava_lang_String_2() 685 (JNIEnv *_env, jobject _this, jint program, jint programInterface, jint index) { in android_glGetProgramResourceName() argument 693 …(JNIEnv *_env, jobject _this, jint program, jint programInterface, jint index, jint propCount, jin… in android_glGetProgramResourceiv__IIII_3III_3II_3II() argument 755 (GLuint)program, in android_glGetProgramResourceiv__IIII_3III_3II_3II() 786 …(JNIEnv *_env, jobject _this, jint program, jint programInterface, jint index, jint propCount, job… in android_glGetProgramResourceiv__IIIILjava_nio_IntBuffer_2ILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() argument [all …]
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
D | TestLatencyView.java | 197 int program = GLES20.glCreateProgram(); in createProgram() local 198 if (program != 0) { in createProgram() 199 GLES20.glAttachShader(program, vertexShader); in createProgram() 201 GLES20.glAttachShader(program, pixelShader); in createProgram() 203 GLES20.glLinkProgram(program); in createProgram() 205 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); in createProgram() 208 Log.e(TAG, GLES20.glGetProgramInfoLog(program)); in createProgram() 209 GLES20.glDeleteProgram(program); in createProgram() 210 program = 0; in createProgram() 213 return program; in createProgram()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/glwallpaper/ |
D | ImageGLProgram.java | 90 final int program = glCreateProgram(); in getProgramHandle() local 91 if (program == 0) { in getProgramHandle() 96 glAttachShader(program, vertexHandle); in getProgramHandle() 97 glAttachShader(program, fragmentHandle); in getProgramHandle() 98 glLinkProgram(program); in getProgramHandle() 99 return program; in getProgramHandle()
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/frameworks/base/tests/GamePerformance/src/android/gameperformance/ |
D | OpenGLUtils.java | 57 final int program = GLES20.glCreateProgram(); in createProgram() local 59 GLES20.glAttachShader(program, vertexShader); in createProgram() 61 GLES20.glAttachShader(program, fragmentShader); in createProgram() 63 GLES20.glLinkProgram(program); in createProgram() 66 return program; in createProgram()
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLTextureViewActivity.java | 189 int program = buildProgram(sSimpleVS, sSimpleFS); in run() local 191 int attribPosition = glGetAttribLocation(program, "position"); in run() 194 int attribTexCoords = glGetAttribLocation(program, "texCoords"); in run() 197 int uniformTexture = glGetUniformLocation(program, "texture"); in run() 203 glUseProgram(program); in run() 287 int program = glCreateProgram(); in buildProgram() local 288 glAttachShader(program, vertexShader); in buildProgram() 291 glAttachShader(program, fragmentShader); in buildProgram() 294 glLinkProgram(program); in buildProgram() 298 glGetProgramiv(program, GL_LINK_STATUS, status, 0); in buildProgram() [all …]
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