Searched refs:pt_work_buff (Results 1 – 2 of 2) sorted by relevance
335 int32 *pt_work_buff = &work_buff[band]; in pvmp3_equalizer() local341 int32 temp1 = (pt_work_buff[ i ]); in pvmp3_equalizer()342 int32 temp2 = (pt_work_buff[ i + FILTERBANK_BANDS ]); in pvmp3_equalizer()343 int32 temp3 = (pt_work_buff[ i + 2*FILTERBANK_BANDS ]); in pvmp3_equalizer()344 int32 temp4 = (pt_work_buff[ i + 3*FILTERBANK_BANDS ]); in pvmp3_equalizer()352 pt_work_buff++; in pvmp3_equalizer()356 int32 temp1 = (pt_work_buff[ i ]); in pvmp3_equalizer()357 int32 temp2 = (pt_work_buff[ i + FILTERBANK_BANDS ]); in pvmp3_equalizer()358 int32 temp3 = (pt_work_buff[ i + 2*FILTERBANK_BANDS ]); in pvmp3_equalizer()359 int32 temp4 = (pt_work_buff[ i + 3*FILTERBANK_BANDS ]); in pvmp3_equalizer()[all …]
91 int32 *pt_work_buff);