Searched refs:rF (Results 1 – 2 of 2) sorted by relevance
318 float rF = rC / frame.getRgbD()[0]; in viewed() local324 float x = (rF * matrix[0][0]) + (gF * matrix[0][1]) + (bF * matrix[0][2]); in viewed()325 float y = (rF * matrix[1][0]) + (gF * matrix[1][1]) + (bF * matrix[1][2]); in viewed()326 float z = (rF * matrix[2][0]) + (gF * matrix[2][1]) + (bF * matrix[2][2]); in viewed()
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